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Titlebook: Neo-Simulation and Gaming Toward Active Learning; Ryoju Hamada,Songsri Soranastaporn,Vinod Dumblekar Book 2019 Springer Nature Singapore P

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發(fā)表于 2025-3-28 17:47:44 | 只看該作者
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發(fā)表于 2025-3-28 22:26:15 | 只看該作者
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發(fā)表于 2025-3-29 02:45:46 | 只看該作者
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發(fā)表于 2025-3-29 06:45:02 | 只看該作者
Krit Pattamaroj,Nopadol Romphoively associated with child psychological well-being. Third, and most importantly, the impact of parent-child contact and frequent commutes on child outcomes were found to be dependent on traveling time. For child psychological well-being and contact with friends, frequent parent-child contact and/o
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發(fā)表于 2025-3-29 11:15:51 | 只看該作者
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發(fā)表于 2025-3-29 14:37:33 | 只看該作者
Introducing Arrival City Game for Neighborhood Diversity is one of the integral solutions for immigrant integration. However, past evidence suggests that Thai people have a terribly limited understanding of the notion of diversity. The research objectives are (1) to evaluate the residents’ perception of understanding and acceptance toward the concept of
47#
發(fā)表于 2025-3-29 18:13:00 | 只看該作者
Designing a Human Computation Game for Enhancing Early-Phase Movie Box Office Prediction various mathematical box office prediction models were proposed, but they focused at the time near the movie release, while earlier predictions would have more benefits to production team. Prediction market was suggested to have good predictability, but it still has some problems. In this study, we
48#
發(fā)表于 2025-3-29 22:10:39 | 只看該作者
HalluciFear: Educational Game About Drug Addictional number, surprisingly increased among younger youths compared to before. This work presents “HalluciFear,” an educational 3D horror game with the first-person view that relates drugs’ side effect with fear. The game imitates vision effect resulting from lysergic acid diethylamide (LSD) substance a
49#
發(fā)表于 2025-3-30 03:51:59 | 只看該作者
A Perspective on the Needs for Simulation and Gaming Technology in Outpatient CareR and VR application markets is to reach $US 35 billion in 2025. Simulation, gaming, AR, and VR technologies have provided great benefits to healthcare providers and consumers. For medical professionals, activity-based medical simulation mimicking clinical scenarios has been a cornerstone of medical
50#
發(fā)表于 2025-3-30 07:15:23 | 只看該作者
A Simulation Game of Patient Transportationoutcomes. A simulation game, joined by personnel with working experience or prospective professionals in the healthcare system, is a lifelike medium for improving decision-makings in nonrational operation management. However, few examples are known in regard to synthesizing complex systems, such as
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