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Titlebook: Introduction to 3D Game Engine Design Using DirectX 9 and C#; Lynn Thomas Harrison Book 2003 Lynn T. Harrison 2003 .NET..NET framework.C#.

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發(fā)表于 2025-3-23 12:47:12 | 只看該作者
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發(fā)表于 2025-3-23 22:35:27 | 只看該作者
Complex 3D Objects,ugh to create an entire game. The game engine must also support complex models made up of hundreds or even thousands of polygons. Microsoft has included a class called Mesh that supports the manipulation of such objects. This chapter introduces the Model class of the game engine that encapsulates the Mesh class for the engine.
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發(fā)表于 2025-3-24 03:19:01 | 只看該作者
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發(fā)表于 2025-3-24 07:26:46 | 只看該作者
,Game Audio: Let’s Make Some Noise,sion occurs or a motor is running. Without these aural cues, something is missing and everything feels less real. Microsoft included the DirectSound and AudioVideo namespaces within DirectX to address this part of the game experience.
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發(fā)表于 2025-3-24 13:40:27 | 只看該作者
https://doi.org/10.1007/978-1-4302-0821-1; NET; ; NET framework; C#; DirectX; artificial intelligence; design; rendering; software; user interface
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發(fā)表于 2025-3-24 18:15:32 | 只看該作者
User Interface,. if the player had no way to interact with it. Although you are probably dying to get right into the 3D graphics part of the game engine, we are going to spend a little time first on the user interface. This will give us the ability to move around in and manipulate the 3D environment once we begin rendering it.
19#
發(fā)表于 2025-3-24 21:09:33 | 只看該作者
Adding Some Atmosphere-Lighting and Fog,. that we have done has been with DirectX lighting turned off. With lighting turned off, every pixel drawn is colored strictly based on the texture or material colors defined for each object. Lighting and fog adjust the rendered color of each pixel based on different factors.
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發(fā)表于 2025-3-25 02:55:14 | 只看該作者
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