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Titlebook: Interactivity and Game Creation; 9th EAI Internationa Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan Conference proceedings 2021 ICST I

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樓主: Corrugate
21#
發(fā)表于 2025-3-25 05:07:40 | 只看該作者
Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flippive gaming experience needed, for reasons of flexibility, to lean towards a gamified platform, the final design solution can have the potential to support fully the flipped classroom experience for any subject or class desired.
22#
發(fā)表于 2025-3-25 07:29:35 | 只看該作者
23#
發(fā)表于 2025-3-25 15:24:25 | 只看該作者
Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cosing the Flow State Scale (FSS) in conjunction with semi-structured interviews. Our results indicate that Synergia shows promising potential for inducing aspects of cognitive flow related to increased concentration and an autotelic experience. Furthermore, these findings highlight the importance of
24#
發(fā)表于 2025-3-25 16:58:47 | 只看該作者
Conference proceedings 2021held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually.. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design a
25#
發(fā)表于 2025-3-25 22:43:04 | 只看該作者
26#
發(fā)表于 2025-3-26 03:40:43 | 只看該作者
Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through e aim is to enhance the way that cultural content is experienced in the digital world, to present, and to valorise intangible dimensions and, ultimately, exploit technological advances to enhance our understanding, appreciation, and preservation of tangible and intangible heritage.
27#
發(fā)表于 2025-3-26 07:20:26 | 只看該作者
Conference proceedings 2021nd technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging..
28#
發(fā)表于 2025-3-26 11:21:10 | 只看該作者
29#
發(fā)表于 2025-3-26 16:00:00 | 只看該作者
The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Researcalysis and text mining. The results reveal prominent researchers, institutions, and countries, as well as the most common research topics and their prevalence over time. The results are useful both to understand the current state of location-based research and for designing future research.
30#
發(fā)表于 2025-3-26 19:00:00 | 只看該作者
1867-8211 sIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually.. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts
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