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Titlebook: Interactivity and Game Creation; 9th EAI Internationa Anthony Brooks,Eva Irene Brooks,Duckworth Jonathan Conference proceedings 2021 ICST I

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樓主: Corrugate
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發(fā)表于 2025-3-23 11:08:26 | 只看該作者
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發(fā)表于 2025-3-23 15:58:00 | 只看該作者
Designing Context-Aware Mobile Systems for Self-guided Exhibition Sites should be considered when designing future mobile systems for self-guidance in exhibitions: 1) multi-level content to accommodate individual user interest by scaffolding information layers from glimpses to an increasingly immersive experience and 2) real-time location tracking with clear visual fee
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發(fā)表于 2025-3-23 19:28:37 | 只看該作者
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發(fā)表于 2025-3-23 23:55:26 | 只看該作者
(AB)USE ME: A Mixed Reality Performance Installation Exploring Use of?the Body as a Mediating Objectthe performer and participants through a qualitative analysis centered around the specific words and statements used with respect to performing objecthood from the perspective of the performer and cognitive absorption from the perspective of the participants. Our analysis is supplemented by methods
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發(fā)表于 2025-3-24 03:39:00 | 只看該作者
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發(fā)表于 2025-3-24 08:42:42 | 只看該作者
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發(fā)表于 2025-3-24 13:54:57 | 只看該作者
Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videosonsideration for developing and applied such technology. Our guidelines describe and specify a novel method of creating 360° video recordings using low-cost and readily available hardware. The method can be employed by a wide variety of actors to create services administering AR-like experiences in
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發(fā)表于 2025-3-24 16:35:48 | 只看該作者
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發(fā)表于 2025-3-24 22:30:59 | 只看該作者
A Matrix for Gamifying Development Workshopse processes rather than purely creating and playing a game for its own sake. Therefore, through this paper the parameters of the matrix and gamifying facilitation of innovative development processes through gameplay, is discussed and presented. This is followed by the exemplification of use and appl
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發(fā)表于 2025-3-25 02:34:06 | 只看該作者
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