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Titlebook: Intelligent Technologies for Interactive Entertainment; First International Mark Maybury,Oliviero Stock,Wolfgang Wahlster Conference proce

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41#
發(fā)表于 2025-3-28 18:23:47 | 只看該作者
AI-Mediated Interaction in Virtual Reality Artrate chain of events. The work is illustrated by the development of an actual VR Art installation inspired from Lewis Caroll’s work, and we illustrate the system performance on several examples from the actual installation.
42#
發(fā)表于 2025-3-28 19:43:33 | 只看該作者
43#
發(fā)表于 2025-3-29 02:47:36 | 只看該作者
44#
發(fā)表于 2025-3-29 06:58:08 | 只看該作者
45#
發(fā)表于 2025-3-29 07:48:49 | 只看該作者
Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognitionta sets, we show that automatic classification techniques can be effectively used to distinguish between humorous and non-humorous texts, with significant improvements observed over apriori known baselines.
46#
發(fā)表于 2025-3-29 13:43:47 | 只看該作者
AmbientBrowser: Web Browser for Everyday Enrichmentety of knowledge without active operations. A pilot study showed that peripherally displayed knowledge could be read and could engage a user’s interest. We implemented the system using a random information retrieval mechanism, an automatic kinetic typography composer, and easy methods of interaction using sensors.
47#
發(fā)表于 2025-3-29 15:35:58 | 只看該作者
48#
發(fā)表于 2025-3-29 23:40:45 | 只看該作者
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guidesexperience for a single visitor or a group of visitors. The paper describes the context-aware behavior of the virtual guides, the domain modeling and context classification as well as the event recognition in the instrumented environment.
49#
發(fā)表于 2025-3-30 02:42:12 | 只看該作者
50#
發(fā)表于 2025-3-30 07:08:32 | 只看該作者
Drawings as Input for Handheld Game Computersh devices that are now becoming available in the consumer market, effective image recognition is possible, provided a clear application domain is selected. In our case, this domain was the usage of simple images as input modality for computer games that are typical for small hand held devices.
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