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Titlebook: Intelligent Technologies for Interactive Entertainment; First International Mark Maybury,Oliviero Stock,Wolfgang Wahlster Conference proce

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31#
發(fā)表于 2025-3-26 23:13:44 | 只看該作者
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides creativity and fun. The visitors can use instrumented 3D puzzle pieces to assemble a car. The key idea of our edutainment framework is that all actions of a visitor are tracked and commented by two life-like guides. Visitors get the feeling that the anthropomorphic characters observe, follow and un
32#
發(fā)表于 2025-3-27 02:52:10 | 只看該作者
Drawings as Input for Handheld Game Computerstion of simple line drawing on this device, with focus of attention on robustness and real-time behavior. The results of our experiments show that with devices that are now becoming available in the consumer market, effective image recognition is possible, provided a clear application domain is sele
33#
發(fā)表于 2025-3-27 06:22:21 | 只看該作者
34#
發(fā)表于 2025-3-27 11:27:03 | 只看該作者
Interacting with a Virtual Rap Dancerideo stream of a human dancer. In the current version its moves are generated from a lexicon that was derived manually from the analysis of the video clips of nine rap songs of different rappers. The system also allows for adaptation of the moves in the lexicon on the basis of style parameters.
35#
發(fā)表于 2025-3-27 14:40:45 | 只看該作者
36#
發(fā)表于 2025-3-27 19:58:53 | 只看該作者
37#
發(fā)表于 2025-3-28 00:27:32 | 只看該作者
38#
發(fā)表于 2025-3-28 04:51:25 | 只看該作者
Disjunctor Selection for One-Line Jokesalled the punchline). This relationship is at the heart of what makes this common type of joke humorous. We have implemented this model in a system, DisS (Disjunctor Selector), which, given a joke set-up, can select the best disjunctor from a list of alternatives. DisS agrees with human judges on th
39#
發(fā)表于 2025-3-28 10:12:08 | 只看該作者
Discovering the European Heritage Through the ChiKho Educational Web Gamehitecture. We finally presents preliminary usability results from tests with final users which we performed in the four ChiKho exhibition sites (London, Genoa, Plovdiv and Kedainiai), where we launched a prototype version of the web game.
40#
發(fā)表于 2025-3-28 11:19:40 | 只看該作者
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