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Titlebook: Emotion in Video Game Soundtracking; Duncan Williams,Newton Lee Book 2018 Springer International Publishing AG 2018 Video games.Video game

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樓主: commotion
31#
發(fā)表于 2025-3-26 21:08:26 | 只看該作者
32#
發(fā)表于 2025-3-27 01:34:52 | 只看該作者
Landjugendliche im Osten Deutschlandsas the potential to enhance player experience in video games (Grimshaw et al. .). Combining emotionally congruent sound-tracking with game narrative has the potential to create significantly stronger affective responses than either stimulus alone—the power of multimodal stimuli on affective response
33#
發(fā)表于 2025-3-27 08:20:23 | 只看該作者
Ostdeutsche Wirtschaft im Umbruchference on video game soundtracking in London, UK, 2015 (Williams et al. 2015), and subsequently on the specific design of affect in vocal production at the Audio Engineering society convention in New York, 2015 (Williams 2015a). Prosodic (nonverbal) speech features have been the subject of a consid
34#
發(fā)表于 2025-3-27 09:37:55 | 只看該作者
35#
發(fā)表于 2025-3-27 14:22:09 | 只看該作者
2364-947X mated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future..978-3-319-89165-1978-3-319-72272-6Series ISSN 2364-947X Series E-ISSN 2364-9488
36#
發(fā)表于 2025-3-27 18:30:29 | 只看該作者
37#
發(fā)表于 2025-3-28 02:01:33 | 只看該作者
38#
發(fā)表于 2025-3-28 05:33:26 | 只看該作者
https://doi.org/10.1007/978-3-663-10975-4 “videogame” until “video game” started to yield more internet search results (On “Videogame” Versus “Video Game” 2017). So, we are going with video game/s. But if this really worries you, feel free to substitute your preference each and every time you see an instance, which will be a lot by the time you have reached the end of this book.
39#
發(fā)表于 2025-3-28 09:41:50 | 只看該作者
40#
發(fā)表于 2025-3-28 11:39:10 | 只看該作者
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