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Titlebook: Emotion in Video Game Soundtracking; Duncan Williams,Newton Lee Book 2018 Springer International Publishing AG 2018 Video games.Video game

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發(fā)表于 2025-3-23 11:35:12 | 只看該作者
The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience,ample is surround-sound, a technique whereby sounds that make up an auditory scene are divided among a defined group of audio channels and played back over an array of loudspeakers. Interactive video games are well suited to this kind of audio presentation, due to the way in which in-game sounds rea
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發(fā)表于 2025-3-23 15:58:43 | 只看該作者
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發(fā)表于 2025-3-23 20:32:23 | 只看該作者
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發(fā)表于 2025-3-23 23:09:38 | 只看該作者
Duncan Williams,Newton LeeCombines real-world experience from practitioners (composers, audio engineers, virtual reality designers, and cognitive scientists) with the latest cutting edge research methodologies.Considers the ho
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發(fā)表于 2025-3-24 02:29:18 | 只看該作者
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發(fā)表于 2025-3-24 08:13:40 | 只看該作者
https://doi.org/10.1007/978-2-287-74175-3At Disney Online, Newton Lee co-developed over 100 online games, many of which employed advanced physics, artificial intelligence, 3D graphics, digitized sound, and original musical scores (Lee and Madej 2012). Guest feedback received by the Disney producers was not all about gameplay but also the appreciation of music in the games.
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發(fā)表于 2025-3-24 11:05:58 | 只看該作者
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發(fā)表于 2025-3-24 16:55:19 | 只看該作者
https://doi.org/10.1007/978-3-319-72272-6Video games; Video game soundtracking; Next-generation audio processing; Music interfaces; Game design; S
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發(fā)表于 2025-3-24 22:44:41 | 只看該作者
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發(fā)表于 2025-3-24 23:15:10 | 只看該作者
Landjugendliche im Osten Deutschlandsstinction between perceived and induced emotions. All are necessary to understand in order to examine emotion in the video game soundtracking context. You may be a videogame designer, sound designer, composer, or player; professional or enthusiastic amateur. Regardless, you will be familiar with the
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