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Titlebook: Beginning iPhone Games Development; Peter Bakhirev,P J Cabrera,Eric Wing Book 2010 The Author(s) 2010 Animation.Apple iOS.Apple iPad.Apple

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樓主: Optician
21#
發(fā)表于 2025-3-25 04:05:07 | 只看該作者
Putting It Together: Making a Game in OpenGL,Now for the exciting part. We get to take all that fairly dry stuff about OpenGL function calls from Chapter 6 and turn it into a game about blowing stuff up!
22#
發(fā)表于 2025-3-25 08:55:24 | 只看該作者
,The Next Steps: Atlases, Sprites, and Particles— Oh My!,So far, we have looked at very simple 2D rendering. While this is fine for our game’s retro version, you generally will want your graphics to look a bit cooler than just white lines.
23#
發(fā)表于 2025-3-25 14:07:15 | 只看該作者
Introduction to Core Audio,As you have seen with the graphics APIs on the iPhone, you are given multiple choices, each with its own unique strengths and weaknesses, allowing you to select the solution that best addresses your particular problem. Audio follows this pattern.
24#
發(fā)表于 2025-3-25 19:12:53 | 只看該作者
25#
發(fā)表于 2025-3-25 21:57:22 | 只看該作者
26#
發(fā)表于 2025-3-26 03:00:01 | 只看該作者
27#
發(fā)表于 2025-3-26 04:19:52 | 只看該作者
28#
發(fā)表于 2025-3-26 10:25:06 | 只看該作者
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29#
發(fā)表于 2025-3-26 15:56:32 | 只看該作者
30#
發(fā)表于 2025-3-26 18:38:30 | 只看該作者
Margarita Zaleshina,Alexander Zaleshine of the tools you’ll be using. These technologies include Objective-C or C/C++, Xcode, UIKit, Quartz 2D, Core Animation, OpenGL, audio APIs, networking, and GameKit. This chapter provides a brief overview of these technologies, how they can be used when developing a game, and examples of how they are employed in existing games.
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