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Titlebook: Beginning iPhone Games Development; Peter Bakhirev,P J Cabrera,Eric Wing Book 2010 The Author(s) 2010 Animation.Apple iOS.Apple iPad.Apple

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發(fā)表于 2025-3-21 16:37:58 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Beginning iPhone Games Development
影響因子2023Peter Bakhirev,P J Cabrera,Eric Wing
視頻videohttp://file.papertrans.cn/183/182659/182659.mp4
發(fā)行地址Complete coverage of all aspect of iPhone game development.Satisfies a huge demand for pragmatic explanations of iPhone game making tools and techniques.Part of the best-selling series started by Dave
圖書封面Titlebook: Beginning iPhone Games Development;  Peter Bakhirev,P J Cabrera,Eric Wing Book 2010 The Author(s) 2010 Animation.Apple iOS.Apple iPad.Apple
影響因子.iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.. .You‘ve probably already read and mastered .Beginning iPhone 3 Development; Exploring the iPhone SDK., the best-selling second edition of Apress‘s highly acclaimed introduction to the iPhone and iPod touch by developers .Dave Mark. and .Jeff LaMarche.. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.. .While games are all about fun, at the same time, they‘re serious business. With this .Beginning iPhone Games Development. book, you‘re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: . ..Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES ..Game audio with OpenAL, MediaPlayer Framework, AV Fou
Pindex Book 2010
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發(fā)表于 2025-3-21 20:51:03 | 只看該作者
Book 2010d get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: . ..Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES ..Game audio with OpenAL, MediaPlayer Framework, AV Fou
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發(fā)表于 2025-3-22 02:02:26 | 只看該作者
A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere,d nature is what pushes it above and beyond traditional mobile gaming platforms. The iPhone’s ubiquity, connectivity, personal integration, popularity, and innovative interface make it one of the most potent and exciting platforms to develop for today.
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Streaming: Thumping, Pulse-Quickening Game Excitement,the length is not related to the difficulty. We are going to cover multiple APIs, comparing their functionality to give you a better understanding of how they work. The goal is to help you select the API that accomplishes the most in the least amount of effort for your own game.
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