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Titlebook: Algorithms for Games; G. M. Adelson-Velsky,V. L. Arlazarov,M. V. Donskoy Book 1988 Springer-Verlag New York Inc. 1988 DEX.algorithms.chess

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樓主
發(fā)表于 2025-3-21 17:37:01 | 只看該作者 |倒序瀏覽 |閱讀模式
期刊全稱Algorithms for Games
影響因子2023G. M. Adelson-Velsky,V. L. Arlazarov,M. V. Donskoy
視頻videohttp://file.papertrans.cn/154/153225/153225.mp4
圖書封面Titlebook: Algorithms for Games;  G. M. Adelson-Velsky,V. L. Arlazarov,M. V. Donskoy Book 1988 Springer-Verlag New York Inc. 1988 DEX.algorithms.chess
影響因子.Algorithms for Games. aims to provide a concrete example of the programming of a two-person game with complete information, and to demonstrate some of the methods of solutions; to show the reader that it is profitable not to fear a search, but rather to undertake it in a rational fashion, make a proper estimate of the dimensions of the "catastrophe", and use all suitable means to keep it down to a reasonable size. The book is dedicated to the study of methods for limiting the extent of a search. The game programming problem is very well suited to the study of the search problem, and in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.
Pindex Book 1988
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沙發(fā)
發(fā)表于 2025-3-21 23:39:37 | 只看該作者
,Vom Eismann zum Tiefkühlkostk?nig,within a preselected time limit. An arbitrary algorithm for choosing a move in the positions of a given game may be looked on as an algorithm for choosing the best move in the base position of the game tree of another game, which we shall call a . game. The tree for the model game is a subtree of the original game tree.
板凳
發(fā)表于 2025-3-22 02:13:15 | 只看該作者
地板
發(fā)表于 2025-3-22 05:54:03 | 只看該作者
5#
發(fā)表于 2025-3-22 10:31:23 | 只看該作者
https://doi.org/10.1007/978-3-8349-9611-4rting from the latter. If we are to devise algorithms that use this method, we must analyze a) the notion of analogous moves (later we shall often use the term ‘the same’ rather than ‘a(chǎn)nalogous’) and b) the notion of the difference between positions essential for given variations.
6#
發(fā)表于 2025-3-22 16:23:13 | 只看該作者
7#
發(fā)表于 2025-3-22 17:34:07 | 只看該作者
The Method of Analogy,rting from the latter. If we are to devise algorithms that use this method, we must analyze a) the notion of analogous moves (later we shall often use the term ‘the same’ rather than ‘a(chǎn)nalogous’) and b) the notion of the difference between positions essential for given variations.
8#
發(fā)表于 2025-3-22 22:18:54 | 只看該作者
Algorithms for Games and Probability Theory,s on the value of .(.). Nevertheless, the method we used (recursive determination of the probability that the model score is correct, as a function of the value of the evaluation function .(.) for positions . of rank .(.) = .) can be applied under a much more general set of postulates.
9#
發(fā)表于 2025-3-23 02:50:17 | 只看該作者
Book 1988l for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.
10#
發(fā)表于 2025-3-23 06:08:30 | 只看該作者
in general for multi-step solution processes. With this in mind, the book focuses on the programming of games as the best means of developing the ideas and methods presented. While many of the examples are related to chess, only an elementary knowledge of the game is needed.978-1-4612-8355-3978-1-4612-3796-9
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