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Titlebook: Algorithms for Games; G. M. Adelson-Velsky,V. L. Arlazarov,M. V. Donskoy Book 1988 Springer-Verlag New York Inc. 1988 DEX.algorithms.chess

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樓主: Forestall
11#
發(fā)表于 2025-3-23 11:35:52 | 只看該作者
12#
發(fā)表于 2025-3-23 14:07:24 | 只看該作者
Heuristic Methods,n the sense defined in the preceding chapter, but it should have the highest quality possible, as seen by the professional player, and must be chosen within a preselected time limit. An arbitrary algorithm for choosing a move in the positions of a given game may be looked on as an algorithm for choo
13#
發(fā)表于 2025-3-23 20:27:13 | 只看該作者
The Method of Analogy, draw conclusions by the use of analogy. But, it often happens that seemingly insignificant changes in the position alter the course of the game and lead to substantially different outcomes. Such changes are said to be essential with respect to the contemplated variations. A human decides, well or p
14#
發(fā)表于 2025-3-24 01:40:50 | 只看該作者
Algorithms for Games and Probability Theory,ion is an increasing function of the depth of the search. The results we obtained had a qualitative flavor, inasmuch as their proofs depended on the hypothesis that the values of the evaluation function .(.) for different positions . are independent. It is not clear that this hypothesis is valid; on
15#
發(fā)表于 2025-3-24 03:33:05 | 只看該作者
,Unternehmer nach H?fetradition,We recall the recursive definition of a tree. The . are . and .; one of the incident nodes of an arc is called the . and the other the ..
16#
發(fā)表于 2025-3-24 07:35:31 | 只看該作者
17#
發(fā)表于 2025-3-24 12:34:09 | 只看該作者
https://doi.org/10.1007/978-1-4612-3796-9DEX; algorithms; chess; form; game programming; games; information; knowledge; probability; probability theor
18#
發(fā)表于 2025-3-24 15:37:49 | 只看該作者
19#
發(fā)表于 2025-3-24 21:22:29 | 只看該作者
20#
發(fā)表于 2025-3-25 02:15:24 | 只看該作者
,Vom Eismann zum Tiefkühlkostk?nig,n the sense defined in the preceding chapter, but it should have the highest quality possible, as seen by the professional player, and must be chosen within a preselected time limit. An arbitrary algorithm for choosing a move in the positions of a given game may be looked on as an algorithm for choo
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