找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Virtual Worlds; First International Jean-Claude Heudin Conference proceedings 1998 Springer-Verlag Berlin Heidelberg 1998 Digital Realism.

[復制鏈接]
樓主: 憑票入場
21#
發(fā)表于 2025-3-25 05:05:49 | 只看該作者
22#
發(fā)表于 2025-3-25 11:35:03 | 只看該作者
The Scan&Track Virtual Environmenttual environments. Some of these are: (a) correspondence problem across multiple camera images, (b) discriminating multiple participants in virtual environments, (c) avatars (synthetic actors) representing participants, (d) occlusion. We also address a fundamental issue: can virtual environments be powerful enough to understand human-participants.
23#
發(fā)表于 2025-3-25 13:45:59 | 只看該作者
Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environmentstime) down to 14 fps. Stereoscopic viewing extended this stabilty to 9 fps, and decrease task completion time by 50 % for frame rate under 7 fps. We observed that stereoscopic viewing did not much increase performance for high frame rates.
24#
發(fā)表于 2025-3-25 17:27:35 | 只看該作者
ALife Meets Web: Lessons Learned appeal, smart animations, and clever interactive rules. In this paper we exemplify these observations by surveying a number of meeting points between artificial life and the Web. We touch on a few implementation issues and attempt to draw some lessons to be learned from these early experiences.
25#
發(fā)表于 2025-3-25 21:01:33 | 只看該作者
Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behavioursystem, the visualisation of the interests of a group of users. We conclude that Information Flocking is a particularly powerful technique because it presents data in a colourful, dynamic form that allows people to easily identify patterns that would not otherwise be obvious.
26#
發(fā)表于 2025-3-26 00:49:44 | 只看該作者
27#
發(fā)表于 2025-3-26 08:08:57 | 只看該作者
28#
發(fā)表于 2025-3-26 10:58:49 | 只看該作者
29#
發(fā)表于 2025-3-26 14:33:41 | 只看該作者
Designing Emergence in Animated Artificial Life Worldsnto the simulation on progressively deeper levels. A set of simulations are discussed to illustrate how this methodology was developed, with the most recent simulation demonstrating the effects of mate choice on the evolution of anatomies and motions in swimming creatures.
30#
發(fā)表于 2025-3-26 19:31:18 | 只看該作者
Nerve Garden: A Public Terrarium in Cyberspaceing experience of a virtual terrarium which exhibits properties of growth, decay and cybernetics reminiscent of a simple ecosystem. The goals of the Nerve Garden project are to create an on-line “collaborative Artificial Life laboratory” which can be extended by a large number of users for purposes of education and research.
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結 SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-9 07:39
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權所有 All rights reserved
快速回復 返回頂部 返回列表
宁乡县| 宜章县| 北海市| 梨树县| 朝阳县| 伊宁市| 宝坻区| 内乡县| 安丘市| 开平市| 陵川县| 海门市| 香港| 航空| 利津县| 池州市| 同德县| 襄樊市| 广灵县| 墨玉县| 天气| 蓝田县| 开远市| 定州市| 电白县| 融水| 深圳市| 桐梓县| 隆化县| 花莲市| 龙南县| 富蕴县| 呼图壁县| 浪卡子县| 阳山县| 乌拉特前旗| 甘洛县| 阿拉尔市| 柏乡县| 西和县| 枣强县|