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Titlebook: Virtual Reality; Second International Randall Shumaker Conference proceedings 2007 Springer-Verlag Berlin Heidelberg 2007 3D interaction te

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31#
發(fā)表于 2025-3-26 22:18:51 | 只看該作者
Manipulating Objects Behind Obstaclessibility of objects. We propose several combinations of interaction techniques and discuss their suitability for the given task. Finally, we describe our experiments when testing these methods and then we conclude with the results from the experiments and from users’ observations.
32#
發(fā)表于 2025-3-27 02:44:27 | 只看該作者
33#
發(fā)表于 2025-3-27 06:23:22 | 只看該作者
34#
發(fā)表于 2025-3-27 13:12:18 | 只看該作者
35#
發(fā)表于 2025-3-27 17:22:07 | 只看該作者
36#
發(fā)表于 2025-3-27 19:21:42 | 只看該作者
Region-Based Artificial Terrain Texture Generatione image for the desired terrain texture and colorize the two pictures with the same pattern according to the terrain features. Then a method of texture synthesis is adopted to generate the final terrain texture.
37#
發(fā)表于 2025-3-28 01:35:47 | 只看該作者
QEM-Based Mesh Simplification with Effective Feature-Preserving several cases of the collapsing operation, a new formula on the cost of edge contraction is obtained to eliminate aberrances. Experimental results demonstrate that compared with other state-of-the-art techniques our algorithm can achieve satisfactory efficiency with desirable geometry and feature-preserving.
38#
發(fā)表于 2025-3-28 02:22:26 | 只看該作者
39#
發(fā)表于 2025-3-28 09:31:35 | 只看該作者
The Storage Independent Polygonal Mesh Simplification Systemf-core simplification algorithms but also permits very efficient integration of various types of simplification algorithms. The results presented in the section of experiments further approve its effectiveness and usefulness for both in-core and out-of-core of simplification.
40#
發(fā)表于 2025-3-28 14:28:02 | 只看該作者
A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mappinge maps with their particular characteristics, we also proposed some method for algorithm improvement. By using this method, current multi-resolution texture mapping method will be much more improved. It can give us a more realistic and efficient rendering effect by using lower resolution image to replace higher resolution one.
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