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Titlebook: Virtual Realities; Case Studies in Imme Stuart Marshall Bender,Mick Broderick Book 2021 The Editor(s) (if applicable) and The Author(s), un

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書(shū)目名稱Virtual Realities
副標(biāo)題Case Studies in Imme
編輯Stuart Marshall Bender,Mick Broderick
視頻videohttp://file.papertrans.cn/984/983339/983339.mp4
概述Offers the first dedicated analysis of VR aesthetics from the position of screen studies.Combines author experiences and scholars to illustrate a sensitivity to aesthetic detail.Draws upon VR technolo
圖書(shū)封面Titlebook: Virtual Realities; Case Studies in Imme Stuart Marshall Bender,Mick Broderick Book 2021 The Editor(s) (if applicable) and The Author(s), un
描述.Virtual Realities.?presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences,?.Virtual Realities?.deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic.?..Virtual Realities.?provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users’?experience, as well as the?“gee-whizz”?mentality often associated with approaches to the medium.?The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with V
出版日期Book 2021
關(guān)鍵詞Virtual Reality (VR); VR and Aesthetics; Screen Media Theory; Human-Computer Interaction; Immersive Medi
版次1
doihttps://doi.org/10.1007/978-3-030-82547-8
isbn_softcover978-3-030-82549-2
isbn_ebook978-3-030-82547-8
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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On the Excitement of Measuring the Virtual Reality Audience,exciting approaches to VR audience studies include such user experience (UX) approaches as survey methodologies, as well as more robust psychophysiological methodologies such as skin conductance level (SCL), facial electromyography (fEMG) and, increasingly, other forms of biometric response. Such ap
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Book 2021se studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences,
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