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Titlebook: Videogame Sciences and Arts; 11th International C Nelson Zagalo,Ana Isabel Veloso,óscar Mealha Conference proceedings 2019 Springer Nature

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發(fā)表于 2025-3-26 23:06:18 | 只看該作者
zu k?nnen (Marotzki 1991: 137). Die von Dichotomien gepr?gte Sicht auf Migrantinnen, wie sie durch einseitige Betrachtung von Defiziten oder Chancen reproduziert wird, kann somit überwunden werden. Zugleich werden durch die einzelnen Fallstudien sowie die anschlie?ende fallübergreifende Betrachtung
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發(fā)表于 2025-3-27 03:09:42 | 只看該作者
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發(fā)表于 2025-3-27 07:26:10 | 只看該作者
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發(fā)表于 2025-3-27 09:42:58 | 只看該作者
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發(fā)表于 2025-3-27 17:30:02 | 只看該作者
MPF Framework: An Aesthetic and Phenomenological Approach to Ludic Difficulty in Video Gamesom this perspective, the ludic difficulty aesthetics consists of the rules system, the player’s performance, and the fictional elements that contextualize the gameplay. As a result, we present the aesthetic and phenomenological MPF framework for the analysis of ludic difficulty and challenge, which
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發(fā)表于 2025-3-27 21:18:10 | 只看該作者
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發(fā)表于 2025-3-28 02:47:02 | 只看該作者
How Society’s Negative View of Videogames Can Discourage Brands from Sponsoring eSportsa productive activity. Nevertheless, these four beliefs are a threat to the eSports sponsors’ image and may lead them to cancel their existing sponsorships or lead other brands to not want to sponsor eSports to prevent being associated with these negative notions. This research will help expand the
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發(fā)表于 2025-3-28 09:50:30 | 只看該作者
Virtual Reality Arcades: A Study on Usage Habits with Emphasis on Digital Gamingaming is clearly the most popular form of entertainment in VR arcades. Also, for the vast majority, the main purpose to visit VR arcades is gaming for fun, and it is more popular to visit VR arcades together with others than alone. The findings also demonstrate how VR gaming can be a new frontier fo
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發(fā)表于 2025-3-28 12:08:16 | 只看該作者
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