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Titlebook: Video Games and Well-being; Press Start Rachel Kowert Book 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to

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31#
發(fā)表于 2025-3-27 00:38:21 | 只看該作者
,Forever Questing and “Getting Gud”,uire persistence and growth—in skills, confidence, knowledge, or tactics. These games apply well-worn models for ramping up player achievement and teaching us how to succeed. Furthermore, digital games require us to embrace failure as paths to success instead of dead ends of frustration and demotiva
32#
發(fā)表于 2025-3-27 02:10:41 | 只看該作者
33#
發(fā)表于 2025-3-27 06:09:47 | 只看該作者
Gaming the Mind and Minding the Game: Mindfulness and Flow in Video Games,eves when completely absorbed in an activity. This chapter explores the connections between mindfulness, flow, and video games. Conclusions show that video games are useful for inducing a flow state, which can lead to mindfulness through relaxation, enhanced concentration, improved mood, reduced str
34#
發(fā)表于 2025-3-27 10:39:19 | 只看該作者
35#
發(fā)表于 2025-3-27 14:57:42 | 只看該作者
You Are the One Foretold; Finding Yourself Through the Journey,out into the world to adventure, and they grow, change and learn as a result of their journey. In this chapter, we explore why digital games are such a powerful medium for expressing The Hero’s Journey and explore the transformative potential of RPGs as a vehicle for personal growth and wellness.
36#
發(fā)表于 2025-3-27 21:22:59 | 只看該作者
Extra Lives,perience of potential trauma events. Video games, especially, offer the opportunity to explore our own sense of resilience through the lens of interactive fictional characters. This chapter examines posttraumatic reactions and potential trauma events as well as discusses the differences between typi
37#
發(fā)表于 2025-3-27 23:31:49 | 只看該作者
Book 2020research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mind
38#
發(fā)表于 2025-3-28 03:32:57 | 只看該作者
Oh Me, Oh My! Identity Development Through Video Games,cets of identity (e.g. gender, personality) are malleable in this context, and the styles of exploration via types of games. Considerations of personalized characters, as well as their application to real-world behavior and approach to life, are discussed.
39#
發(fā)表于 2025-3-28 07:49:56 | 只看該作者
Press Reset,lished psychological theories and illustrative examples, this chapter will explore how our personality is not something set in stone. Rather, gaming can be used to overcome the behavioral barriers we experience in our personalities to accomplish lasting, meaningful change.
40#
發(fā)表于 2025-3-28 10:53:30 | 只看該作者
Gaming the Mind and Minding the Game: Mindfulness and Flow in Video Games,eveloped with the specific goal to improve mindfulness. Given the proliferation of video games for computers, consoles, and mobile devices, video games serve as readily-available tools for teaching mindfulness and improving overall well-being.
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