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Titlebook: Universal Access in Human-Computer Interaction. Design Methods and User Experience; 15th International C Margherita Antona,Constantine Step

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樓主: GLOAT
31#
發(fā)表于 2025-3-26 22:59:29 | 只看該作者
Conference proceedings 2021, UX and technology acceptance, emotion and behavior recognition for universal access, accessible media, access to learning and education, as well universal access to virtual and intelligent assistive environments..
32#
發(fā)表于 2025-3-27 02:51:00 | 只看該作者
33#
發(fā)表于 2025-3-27 05:31:57 | 只看該作者
34#
發(fā)表于 2025-3-27 12:02:55 | 只看該作者
Setting Diversity at the Core of HCIlities and experiences are embodied rather than defined by “what users must be” or “what users are not”. The paper contributes the following: a detailed overview of diversity in HCI and presents a conceptual framework for diversity driven HCI with three correlated recommendations for setting diversity at the core of HCI.
35#
發(fā)表于 2025-3-27 15:21:06 | 只看該作者
36#
發(fā)表于 2025-3-27 21:05:33 | 只看該作者
A Multidisciplinary User-Centered Approach to Designing an Information Platform for Accessible TouriD. Two personas are presented in this article, illustrating the needs and motivations of two groups of PwD. In addition, two scenarios concerning the personas were also elaborated, showing how a technological solution can help the integration in tourism activities.
37#
發(fā)表于 2025-3-28 01:20:25 | 只看該作者
38#
發(fā)表于 2025-3-28 02:16:43 | 只看該作者
39#
發(fā)表于 2025-3-28 06:43:33 | 只看該作者
40#
發(fā)表于 2025-3-28 13:11:43 | 只看該作者
A Systematic Mapping of Guidelines for?the Development of Accessible Digital Games to People with Di age range of the target audience covered by the guidelines. With an examination more profound, it was obtained a resulting set of guidelines for the development of digital games aimed at People with Cognitive Disabilities.
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