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Titlebook: Unity for Absolute Beginners; Sue Blackman Book 2014 Sue Blackman and Jenny Wang 2014

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樓主: Malevolent
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發(fā)表于 2025-3-26 21:59:00 | 只看該作者
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發(fā)表于 2025-3-27 01:22:09 | 只看該作者
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發(fā)表于 2025-3-27 10:39:56 | 只看該作者
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發(fā)表于 2025-3-27 16:16:49 | 只看該作者
sion of Unity to begin your game development career, you‘ll .Unity for Absolute Beginners. walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you‘ll learn how to import, evaluate and mana
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發(fā)表于 2025-3-27 21:45:08 | 只看該作者
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發(fā)表于 2025-3-27 23:04:49 | 只看該作者
Unity Basics,od understanding of Unity’s key concepts and best practices. In this chapter, you will explore and experiment with a good portion of the Unity features that don’t require scripting to be able to enjoy.
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發(fā)表于 2025-3-28 05:04:22 | 只看該作者
Incorporating Unity 2D,is chapter to cover some of the basics by incorporating a 2D warning system into the game as an added stressor for your player. Before jumping fully into the newer features, you will finish up the scoring system.
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發(fā)表于 2025-3-28 08:47:11 | 只看該作者
Menus and Levels,evel, but the menus you will add can also be considered levels. With the addition of the menus and the elements required to navigate between them, you will be using the second of Unity’s GUI offerings, Unity GUI.
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發(fā)表于 2025-3-28 13:57:32 | 只看該作者
Importing Static Assets, are in charge of procuring the assets from various and sundry sources, you will inevitably need to learn how to prepare them for use once imported into Unity. In this chapter, you will be exploring the importing, preparation, and management of static assets. Animated assets have different needs and will be covered in Chapter 6.
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