找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i

[復制鏈接]
查看: 21337|回復: 47
樓主
發(fā)表于 2025-3-21 19:35:21 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Software Engineering for Games in Serious Contexts
副標題Theories, Methods, T
編輯Kendra M. L. Cooper,Antonio Bucchiarone
視頻videohttp://file.papertrans.cn/871/870839/870839.mp4
概述Highlights several challenges and opportunities in the field of software engineering for serious games.Covers a wide range of topics from game design principles to software architecture, testing, and
圖書封面Titlebook: Software Engineering for Games in Serious Contexts; Theories, Methods, T Kendra M. L. Cooper,Antonio Bucchiarone Book 2023 The Editor(s) (i
描述The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II.?.focuses on the experiences of realizing and using games in serious contexts..One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of
出版日期Book 2023
關鍵詞Serious Games; Gamification; Game Programming; Entertainment Games; Software Engineering; Educational Gam
版次1
doihttps://doi.org/10.1007/978-3-031-33338-5
isbn_softcover978-3-031-33340-8
isbn_ebook978-3-031-33338-5
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

書目名稱Software Engineering for Games in Serious Contexts影響因子(影響力)




書目名稱Software Engineering for Games in Serious Contexts影響因子(影響力)學科排名




書目名稱Software Engineering for Games in Serious Contexts網(wǎng)絡公開度




書目名稱Software Engineering for Games in Serious Contexts網(wǎng)絡公開度學科排名




書目名稱Software Engineering for Games in Serious Contexts被引頻次




書目名稱Software Engineering for Games in Serious Contexts被引頻次學科排名




書目名稱Software Engineering for Games in Serious Contexts年度引用




書目名稱Software Engineering for Games in Serious Contexts年度引用學科排名




書目名稱Software Engineering for Games in Serious Contexts讀者反饋




書目名稱Software Engineering for Games in Serious Contexts讀者反饋學科排名




單選投票, 共有 1 人參與投票
 

1票 100.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-22 00:13:58 | 只看該作者
板凳
發(fā)表于 2025-3-22 01:03:39 | 只看該作者
地板
發(fā)表于 2025-3-22 04:37:24 | 只看該作者
5#
發(fā)表于 2025-3-22 09:22:06 | 只看該作者
6#
發(fā)表于 2025-3-22 15:08:53 | 只看該作者
Software Engineering for Games in Serious ContextsTheories, Methods, T
7#
發(fā)表于 2025-3-22 19:48:51 | 只看該作者
8#
發(fā)表于 2025-3-23 00:49:01 | 只看該作者
9#
發(fā)表于 2025-3-23 03:03:23 | 只看該作者
10#
發(fā)表于 2025-3-23 07:46:33 | 只看該作者
User Experience Evaluation Methods for Games in Serious Contextsns of spatial, social, and copresence. FuturePlay 2005, 2005)]. Most of these factors should be present in a digital game in order to provide the optimal gaming experience [Kirginas (Contemporary Educational Technology 14(2):ep351, 2022), Kirginas et al. (International Journal of Child-Computer Inte
 關于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-27 14:40
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復 返回頂部 返回列表
象山县| 金阳县| 凤山县| 麻江县| 酒泉市| 曲麻莱县| 通渭县| 池州市| 岚皋县| 湘阴县| 科技| 洛隆县| 山东省| 中江县| 平顺县| 鹤峰县| 玛纳斯县| 黄冈市| 宜宾市| 武功县| 桦甸市| 固安县| 门源| 嘉峪关市| 扶余县| 乐陵市| 鄢陵县| 炉霍县| 贵定县| 石门县| 聊城市| 科尔| 镇安县| 江达县| 樟树市| 洛扎县| 宝丰县| 崇左市| 黄山市| 门源| 商城县|