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Titlebook: Serious Games Development and Applications; Third International Minhua Ma,Manuel Fradinho Oliveira,Klaus-Dieter Th Conference proceedings

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41#
發(fā)表于 2025-3-28 15:49:26 | 只看該作者
Towards Designing for Competence and Engagement in Serious Games,lay. Engagement during gameplay is important both as a motivation to play games, as well as for serious games to improve cognitive interest and thereby the learning efficacy of the game. Consequently, a number of design guidelines are proposed, both on the local and global level of the game, to enha
42#
發(fā)表于 2025-3-28 22:17:20 | 只看該作者
Blended In-Game and Off-Game Learning: Assimilating Serious Games in the Classroom and Curriculum,g on mathematics and science learning with high school students (aged 13-14). Utilizing a blended in-game (narrative and puzzle games) and off-game (machinima/animation and teacher) learning approach to assess the efficacy, together with survey of teachers’ opinions on the introduction of serious ga
43#
發(fā)表于 2025-3-28 23:36:30 | 只看該作者
A Computer Game Based Motivation System for Human Physiology Studies, voluntarily and are verbally encouraged by the investigator. The performance of the subjects is influenced by the verbal encouragement, but the encouragement procedure is not standardized or reproducible. To counter this problem a game-based motivation system prototype is developed to provide insta
44#
發(fā)表于 2025-3-29 04:06:10 | 只看該作者
45#
發(fā)表于 2025-3-29 07:57:21 | 只看該作者
Value Propositions for Serious Games in Health and Well-Being,already been produced, there is often a lack of consideration of the business aspects of the development including the market realities for a particular SG application. The development of a value dimensions framework and the analysis of a representative sample of SGs across a range of different Heal
46#
發(fā)表于 2025-3-29 15:02:44 | 只看該作者
47#
發(fā)表于 2025-3-29 17:29:06 | 只看該作者
48#
發(fā)表于 2025-3-29 21:54:25 | 只看該作者
49#
發(fā)表于 2025-3-29 23:59:56 | 只看該作者
50#
發(fā)表于 2025-3-30 05:52:07 | 只看該作者
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