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Titlebook: Requirements Engineering: Foundation for Software Quality; 17th International W Daniel Berry,Xavier Franch Conference proceedings 2011 Spri

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樓主: Neogamist
51#
發(fā)表于 2025-3-30 10:21:59 | 只看該作者
Nauman A. Qureshi,Norbert Seyff,Anna Perinito increase resilience and adherence throughout the treatment of FEP patients. This paper presents the design and development process of the game. The lessons learned are summarized in implications for the design of serious games: design for “acceptance“ and as a “serious therapeutic”.
52#
發(fā)表于 2025-3-30 13:28:50 | 只看該作者
53#
發(fā)表于 2025-3-30 19:20:41 | 只看該作者
Soren Lauesen,Mohammad A. Kuhailwill present suggestions for application scenarios and further development possibilities. Some player impressions and reactions were gathered in a study at the University of Mannheim and at the Darmstadt . 2013 exhibition, during which the game was played by a broad audience.
54#
發(fā)表于 2025-3-30 23:03:39 | 只看該作者
Martin Henkel,Erik Perjons of the innovation effect is introduced. This perspective allows us to attribute the differences in results to either the length of the planning horizon or to our model’s formalization. Besides its contribution to the literature on pricing and diffusion, this paper highlights the sensitivity of resu
55#
發(fā)表于 2025-3-31 00:56:28 | 只看該作者
Sebastian Adam,Oezguer Uenalan,Norman Riegelack structures consist of the following three processes: result-oriented learning (Single-Loop Learning), experience-oriented learning (Double-Loop Learning) and process-oriented learning (Deutero Learning)..The practical application of the model will be explained using the board game “Q-Key — Quali
56#
發(fā)表于 2025-3-31 07:13:30 | 只看該作者
57#
發(fā)表于 2025-3-31 11:16:47 | 只看該作者
58#
發(fā)表于 2025-3-31 16:13:49 | 只看該作者
Zornitza Bakalova,Maya Daneva,Andrea Herrmann,Roel Wieringaack structures consist of the following three processes: result-oriented learning (Single-Loop Learning), experience-oriented learning (Double-Loop Learning) and process-oriented learning (Deutero Learning)..The practical application of the model will be explained using the board game “Q-Key — Quali
59#
發(fā)表于 2025-3-31 19:33:11 | 只看該作者
Vincenzo Gervasi,Didar Zowghied in ., an interactive, competitive, computer-based game, in co-monitorship with Professor Em. Henri MULLER (Faculty of Industrial Management, University of GENT)..In the context of business games, guidelines will be explicated as to how the trainer should behave in order to improve the social skil
60#
發(fā)表于 2025-4-1 00:50:01 | 只看該作者
Requirements Engineering: Foundation for Software Quality17th International W
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