找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Rendering Techniques ’99; Proceedings of the E Dani Lischinski,Greg Ward Larson Conference proceedings 1999 Springer-Verlag/Wien 1999 3D.3D

[復(fù)制鏈接]
樓主: CLOG
41#
發(fā)表于 2025-3-28 15:38:17 | 只看該作者
Decoupling Polygon Rendering from Geometry using Rasterization Hardware,duce the load of geometry transfer and processing. In order to supplement methods like polygon reduction or geometry compression we suggest to exploit the processing power and functionality of the rasterization and texture subsystem of advanced graphics hardware. We demonstrate that 3D-texture maps
42#
發(fā)表于 2025-3-28 21:05:05 | 只看該作者
Hierarchical Image-Based Rendering using Texture Mapping Hardware, hardware for six orthogonal views. These are adaptively selected according to the proximity of the viewpoint, and combined using hardware texture mapping to create “reprojected” output images for new viewpoints. (If a subobject is too close to the viewpoint, the polygons in the original model are r
43#
發(fā)表于 2025-3-28 23:00:25 | 只看該作者
44#
發(fā)表于 2025-3-29 05:21:19 | 只看該作者
45#
發(fā)表于 2025-3-29 08:32:37 | 只看該作者
46#
發(fā)表于 2025-3-29 12:12:19 | 只看該作者
Information Theory Tools for Scene Discretization,, depends entirely on the subdivision criterion and strategy that is used. We study the problem of adaptive scene discretization from the point of view of information theory. In previous work, we have introduced the concept of mutual information, which represents the information transfer or correlat
47#
發(fā)表于 2025-3-29 17:13:35 | 只看該作者
Geospecific rendering of alpine terrain, down on top of that geometry. While elevation data is widely available for much of the world and many methods exist for converting this data to forms suitable for graphics systems, we have much less experience with patterning the resulting surface. This paper describes an approach for using panchro
48#
發(fā)表于 2025-3-29 20:46:22 | 只看該作者
49#
發(fā)表于 2025-3-30 02:17:33 | 只看該作者
50#
發(fā)表于 2025-3-30 04:15:23 | 只看該作者
Real-Time Rendering of Real World Environments,hat looks as real as the world around us. But hand-modeling such a virtual environment is inherently limited and acquiring the scene model using devices also presents challenges. Interactively rendering such a detailed model is beyond the limits of current graphics hardware, but image-based approach
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-7 18:00
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
绿春县| 嵊泗县| 芜湖市| 天长市| 沅江市| 彭阳县| 连江县| 普陀区| 阿城市| 肥西县| 永州市| 大荔县| 星子县| 河西区| 万载县| 都安| 安远县| 泸定县| 泰兴市| 华阴市| 晋江市| 湾仔区| 曲阜市| 志丹县| 于田县| 武城县| 南溪县| 哈尔滨市| 陕西省| 蓝田县| 祁连县| 洪泽县| 垦利县| 山东省| 莲花县| 平顺县| 普定县| 石泉县| 麦盖提县| 池州市| 新沂市|