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Titlebook: Recent Advances in Technologies for Inclusive Well-Being; From Worn to Off-bod Anthony Lewis‘Brooks,Sheryl Brahnam,Lakhmi C. Jain Book 2017

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樓主: Autopsy
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發(fā)表于 2025-3-23 11:27:15 | 只看該作者
Cristina Manresa-Yee,Ann Morrison,Joan Jordi Muntaner,Maria Francesca Roig-Maimóy institutionalized, process of adapting participant state norms, policy-making processes, policy styles, policy content, political opportunity structures, economy and identity to both align with and shape a new collective set of priorities, norms and interests at regional level, which may itself th
12#
發(fā)表于 2025-3-23 16:46:01 | 只看該作者
Ann Morrison,Jack Leegaard,Cristina Manresa-Yee,Walther Jensen,Hendrik Knochey institutionalized, process of adapting participant state norms, policy-making processes, policy styles, policy content, political opportunity structures, economy and identity to both align with and shape a new collective set of priorities, norms and interests at regional level, which may itself th
13#
發(fā)表于 2025-3-23 21:21:39 | 只看該作者
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發(fā)表于 2025-3-23 23:14:19 | 只看該作者
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發(fā)表于 2025-3-24 03:39:20 | 只看該作者
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發(fā)表于 2025-3-24 06:53:45 | 只看該作者
1870-1914 was one of ‘rapid globalization: capital and labour flowed across national frontiers in unprecedented quantities, and commodity trade boomed as transport costs declined sharply’ (Williamson 1996:277). In the same way, the period 1970-2000 saw the closer integration of commodity and capital
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發(fā)表于 2025-3-24 13:56:18 | 只看該作者
18#
發(fā)表于 2025-3-24 17:30:21 | 只看該作者
Anthony Brookspolicy.Provides a nuanced appreciation of the EU as a foreigThis book investigates the European involvement in managing the nuclear dispute with Iran, shedding new light on EU foreign policy-making. The author focuses on the peculiar format through which the EU managed Iran’s nuclear issue: a ‘lead
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發(fā)表于 2025-3-24 19:24:43 | 只看該作者
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發(fā)表于 2025-3-24 23:31:01 | 只看該作者
An Overview of Serious Game Engines and Frameworksbalance between game design and instructional design. Although there are fundamental differences between games developed purely for entertainment compared to those developed for “serious” purposes, there are currently no standard development tools specifically intended for serious game design and de
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