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Titlebook: Playable Cities; The City as a Digita Anton Nijholt Book 2017 Springer Science+Business Media Singapore 2017 Smart Cities.Urban Games.Citiz

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書目名稱Playable Cities
副標題The City as a Digita
編輯Anton Nijholt
視頻videohttp://file.papertrans.cn/750/749403/749403.mp4
概述The first book to exhaustively review key recent research into playability in smart and digital cities.Addresses pervasive games and the relation between gameful and gamified applications and the desi
叢書名稱Gaming Media and Social Effects
圖書封面Titlebook: Playable Cities; The City as a Digita Anton Nijholt Book 2017 Springer Science+Business Media Singapore 2017 Smart Cities.Urban Games.Citiz
描述This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities..The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events..
出版日期Book 2017
關鍵詞Smart Cities; Urban Games; Citizen Playful Engagement; Playful Interactions; Tangible Interfaces; Pervasi
版次1
doihttps://doi.org/10.1007/978-981-10-1962-3
isbn_softcover978-981-10-9488-0
isbn_ebook978-981-10-1962-3Series ISSN 2197-9685 Series E-ISSN 2197-9693
issn_series 2197-9685
copyrightSpringer Science+Business Media Singapore 2017
The information of publication is updating

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