找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Physically Based Shader Development for Unity 2017; Develop Custom Light Claudia Doppioslash Book 2018 Claudia Doppioslash 2018 pbs.physica

[復(fù)制鏈接]
查看: 41090|回復(fù): 35
樓主
發(fā)表于 2025-3-21 18:38:08 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Physically Based Shader Development for Unity 2017
副標(biāo)題Develop Custom Light
編輯Claudia Doppioslash
視頻videohttp://file.papertrans.cn/747/746987/746987.mp4
概述The first book about physically based shading for real-time rendering; most of the information can only be found in academic papers and Siggraph talks.Unravels the best way to use shaders.Shows how to
圖書封面Titlebook: Physically Based Shader Development for Unity 2017; Develop Custom Light Claudia Doppioslash Book 2018 Claudia Doppioslash 2018 pbs.physica
描述Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab..Physically Based Shader Development for Unity 2017. discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you’ll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper..By the end of your journey you’ll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system..What You Will Learn ??.Master shader programming?.Gain all you need to know about physically based shading.Take almost full control of the shader subsystem.Discover what you can ach
出版日期Book 2018
關(guān)鍵詞pbs; physical based shader; opengl; directx; vulkan; game of thrones; Oren-Nayar; Cook-Torrance; Ashikhmin-S
版次1
doihttps://doi.org/10.1007/978-1-4842-3309-2
isbn_softcover978-1-4842-3308-5
isbn_ebook978-1-4842-3309-2
copyrightClaudia Doppioslash 2018
The information of publication is updating

書目名稱Physically Based Shader Development for Unity 2017影響因子(影響力)




書目名稱Physically Based Shader Development for Unity 2017影響因子(影響力)學(xué)科排名




書目名稱Physically Based Shader Development for Unity 2017網(wǎng)絡(luò)公開度




書目名稱Physically Based Shader Development for Unity 2017網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Physically Based Shader Development for Unity 2017被引頻次




書目名稱Physically Based Shader Development for Unity 2017被引頻次學(xué)科排名




書目名稱Physically Based Shader Development for Unity 2017年度引用




書目名稱Physically Based Shader Development for Unity 2017年度引用學(xué)科排名




書目名稱Physically Based Shader Development for Unity 2017讀者反饋




書目名稱Physically Based Shader Development for Unity 2017讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

1票 100.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-22 00:15:59 | 只看該作者
第146987主題貼--第2樓 (沙發(fā))
板凳
發(fā)表于 2025-3-22 03:01:06 | 只看該作者
板凳
地板
發(fā)表于 2025-3-22 05:05:38 | 只看該作者
第4樓
5#
發(fā)表于 2025-3-22 09:04:59 | 只看該作者
5樓
6#
發(fā)表于 2025-3-22 15:30:39 | 只看該作者
6樓
7#
發(fā)表于 2025-3-22 18:06:34 | 只看該作者
7樓
8#
發(fā)表于 2025-3-22 21:18:36 | 只看該作者
8樓
9#
發(fā)表于 2025-3-23 03:48:17 | 只看該作者
9樓
10#
發(fā)表于 2025-3-23 05:56:37 | 只看該作者
10樓
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-2-5 22:55
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
桦甸市| 安康市| 县级市| 镇坪县| 北辰区| 连云港市| 苍梧县| 潼南县| 米易县| 台安县| 油尖旺区| 东乌| 高淳县| 伽师县| 阳新县| 贵州省| 北票市| 隆昌县| 藁城市| 霞浦县| 屏山县| 博客| 肇源县| 驻马店市| 墨玉县| 农安县| 永定县| 新野县| 永善县| 额敏县| 嵊州市| 商城县| 久治县| 庆安县| 云霄县| 原阳县| 开平市| 万州区| 遵义县| 尼木县| 临澧县|