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Titlebook: Online Communities and Social Computing; Third International A. Ant Ozok,Panayiotis Zaphiris Conference proceedings 2009 Springer-Verlag B

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樓主: eternal
11#
發(fā)表于 2025-3-23 10:55:25 | 只看該作者
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework of global virtual teamwork and focus on usability and sociability issues in collaborative work in 3D virtual environments. An operational framework is provided for collecting the relevant data in a structured manner by using qualitative and quantitative process measures of group behavior.
12#
發(fā)表于 2025-3-23 13:52:36 | 只看該作者
13#
發(fā)表于 2025-3-23 19:24:59 | 只看該作者
14#
發(fā)表于 2025-3-23 23:48:35 | 只看該作者
Mobile Social Service Design for Large-Scale Exhibitione designs in large-scale exhibitions are discussed: personal requirement on the knowledge of exhibits, time cost of social interaction, exhibitor’s requirement on information distribution and collection, the maintenance of a temporary social network and coordination with the exhibition environment.
15#
發(fā)表于 2025-3-24 05:20:54 | 只看該作者
A Study on the Interface for Viewing the Information Menu of a Town from Intersections Using a Digitl of information can be produced. In this paper, a “XingMenu Viewer” for viewing the information menu of a town from intersections using a digital compass is proposed. In the town exploration experiment using this viewer, it was observed that the exminee’s perception of the town had expanded.
16#
發(fā)表于 2025-3-24 08:05:13 | 只看該作者
17#
發(fā)表于 2025-3-24 13:38:02 | 只看該作者
Measuring Usability via Biometricsevel literature review, various biometrics are discussed with the goal of motivating further study into the development of a methodology for usability testing, including the assessment of user satisfaction. Lessons learned and suggestions for future work were also discussed.
18#
發(fā)表于 2025-3-24 15:30:04 | 只看該作者
19#
發(fā)表于 2025-3-24 20:32:38 | 只看該作者
20#
發(fā)表于 2025-3-25 01:35:21 | 只看該作者
Why People Use Social Networking Sitesfriends (21%), whereas the third was general socializing (14%). A total of 11 different reasons and several sub-reasons were identified; that all give insight into the personal incentives that drive people to use SNSs and thus contribute to our understanding of how to develop successful social networking online.
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