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Titlebook: New Science of Learning; Cognition, Computers Myint Swe Khine,Issa M. Saleh Book 2010 Springer-Verlag New York 2010 Cognition.Cognitive sca

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樓主: ergonomics
51#
發(fā)表于 2025-3-30 11:34:41 | 只看該作者
Intuitions, Conceptions and Frameworks: Modelling Student Cognition in Science Learningch of this research has been undertaken from ethnographic or phenomenological perspectives—where the main concern was developing authentic accounts of how students understood a wide range of concept areas, rather than exploring the cognitive processes involved. The theoretical entities invoked to la
52#
發(fā)表于 2025-3-30 15:08:40 | 只看該作者
An Analysis of Design Strategies for Creating Educational Experiences in Virtual Environmentse exploration is to discover design strategies that have the potential to improve the quality and effectiveness of e-learning courses. The comparative perspectives are drawn from recommended instructional design practices, video game design practices, and video game analysis and theory. This reevalu
53#
發(fā)表于 2025-3-30 18:27:07 | 只看該作者
54#
發(fā)表于 2025-3-30 21:46:23 | 只看該作者
55#
發(fā)表于 2025-3-31 01:20:08 | 只看該作者
New Learning—Old Methods? How E-research Might Change Technology-Enhanced Learning Research this book. In this chapter, we look at how computers (more generally, information technology) are beginning to change how learning research itself is conducted. An important driver of this change is the nature of the data that learning researchers analyze. While data used to be textual or numerical
56#
發(fā)表于 2025-3-31 06:06:49 | 只看該作者
Designing Higher Education Courses Using Open Educational Resourcesudents, between the students, and between all participants in the selection of core learning resources. When approached with a positive perspective this enables participants to utilise new ways of constructing knowledge relating to learning activities and then to share these resources with a wider r
57#
發(fā)表于 2025-3-31 09:53:44 | 只看該作者
The Evolution of an Automated Reading Strategy Tutor: From the Classroom to a Game-Enhanced Automatevolutionary development of an Intelligent Tutoring System (ITS). This development process typically involves establishing training practices, developing automated instruction, and then amending motivational elements. While this development cycle can take years for completion because each step requir
58#
發(fā)表于 2025-3-31 14:05:46 | 只看該作者
59#
發(fā)表于 2025-3-31 19:39:53 | 只看該作者
60#
發(fā)表于 2025-3-31 23:38:27 | 只看該作者
Conceptual Representation Embodied in Hypermedia: An Approach to Promoting Knowledge Co-Constructionthat explores the role of conceptual representations on collaborative learning. Research that examines the role of representations on transfer suggests that diagrammatic and conceptual representations have different effects (Novick and Hmelo, ., 20, 1296–1321, 1994). Conceptual representations are o
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