找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Modes of Esports Engagement in Overwatch; Maria Ruotsalainen,Maria T?rh?nen,Veli-Matti Karhu Book‘‘‘‘‘‘‘‘ 2022 The Editor(s) (if applicabl

[復(fù)制鏈接]
查看: 18809|回復(fù): 35
樓主
發(fā)表于 2025-3-21 17:21:00 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Modes of Esports Engagement in Overwatch
編輯Maria Ruotsalainen,Maria T?rh?nen,Veli-Matti Karhu
視頻videohttp://file.papertrans.cn/638/637818/637818.mp4
概述Furthers understanding of esports as a form of entertainment and sport.Posits esports as a facilitator for communication and interaction in co-creative activities.15 chapters from game cultures and es
圖書(shū)封面Titlebook: Modes of Esports Engagement in Overwatch;  Maria Ruotsalainen,Maria T?rh?nen,Veli-Matti Karhu Book‘‘‘‘‘‘‘‘ 2022 The Editor(s) (if applicabl
描述This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences..The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematicsections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cr
出版日期Book‘‘‘‘‘‘‘‘ 2022
關(guān)鍵詞Game culture; Game studies; Overwatch; Game development; Digital culture; Digital media; esports; Open Acce
版次1
doihttps://doi.org/10.1007/978-3-030-82767-0
isbn_softcover978-3-030-82769-4
isbn_ebook978-3-030-82767-0
copyrightThe Editor(s) (if applicable) and The Author(s) 2022
The information of publication is updating

書(shū)目名稱Modes of Esports Engagement in Overwatch影響因子(影響力)




書(shū)目名稱Modes of Esports Engagement in Overwatch影響因子(影響力)學(xué)科排名




書(shū)目名稱Modes of Esports Engagement in Overwatch網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Modes of Esports Engagement in Overwatch網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Modes of Esports Engagement in Overwatch被引頻次




書(shū)目名稱Modes of Esports Engagement in Overwatch被引頻次學(xué)科排名




書(shū)目名稱Modes of Esports Engagement in Overwatch年度引用




書(shū)目名稱Modes of Esports Engagement in Overwatch年度引用學(xué)科排名




書(shū)目名稱Modes of Esports Engagement in Overwatch讀者反饋




書(shū)目名稱Modes of Esports Engagement in Overwatch讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

1票 100.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:17:33 | 只看該作者
http://image.papertrans.cn/m/image/637818.jpg
板凳
發(fā)表于 2025-3-22 01:31:34 | 只看該作者
https://doi.org/10.1007/978-3-030-82767-0Game culture; Game studies; Overwatch; Game development; Digital culture; Digital media; esports; Open Acce
地板
發(fā)表于 2025-3-22 04:34:11 | 只看該作者
978-3-030-82769-4The Editor(s) (if applicable) and The Author(s) 2022
5#
發(fā)表于 2025-3-22 11:22:25 | 只看該作者
Book‘‘‘‘‘‘‘‘ 2022, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe,
6#
發(fā)表于 2025-3-22 14:41:31 | 只看該作者
7#
發(fā)表于 2025-3-22 18:02:23 | 只看該作者
8#
發(fā)表于 2025-3-22 23:46:43 | 只看該作者
9#
發(fā)表于 2025-3-23 02:25:31 | 只看該作者
9樓
10#
發(fā)表于 2025-3-23 05:42:34 | 只看該作者
10樓
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-20 08:36
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
微博| 博罗县| 海宁市| 绵竹市| 时尚| 获嘉县| 渭源县| 溧水县| 万年县| 平谷区| 双牌县| 梁平县| 高台县| 永新县| 巢湖市| 阿拉善盟| 鄂伦春自治旗| 高平市| 万年县| 永善县| 灌云县| 化德县| 辽阳市| 武汉市| 蕉岭县| 沙雅县| 金山区| 大埔区| 舞阳县| 鱼台县| 桃园县| 报价| 贡觉县| 喀什市| 昌吉市| 襄樊市| 车致| 临猗县| 离岛区| 确山县| 洛宁县|