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Titlebook: Magnetic Monopoles; Richard A. Carrigan,W. Peter Trower Book 1983 Springer Science+Business Media New York 1983 astrophysics.cosmic ray.co

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樓主: Motion
31#
發(fā)表于 2025-3-26 21:49:40 | 只看該作者
NATO Science Series B:http://image.papertrans.cn/m/image/621252.jpg
32#
發(fā)表于 2025-3-27 05:11:19 | 只看該作者
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發(fā)表于 2025-3-27 06:15:26 | 只看該作者
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發(fā)表于 2025-3-27 11:17:51 | 只看該作者
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發(fā)表于 2025-3-27 17:05:27 | 只看該作者
G. Giacomellind the nature of user and device mobility. Furthermore, an understanding of the effect of user mobility on access points (APs) is also important for designing, deploying, and managing wireless networks. Although various studies of wireless networks have provided insights into different network envir
36#
發(fā)表于 2025-3-27 21:37:02 | 只看該作者
37#
發(fā)表于 2025-3-27 23:42:56 | 只看該作者
Alan H. Guth00 motion sensors connected in a wireless network observing a medium-sized office space populated with almost 100 people for a period of almost a year. We use a . representation of the data in the sensor network, which allows us to efficiently evaluate gross patterns of office-wide social behavior o
38#
發(fā)表于 2025-3-28 03:42:51 | 只看該作者
Curtis G. Callan Jr. current commercial and publicly-funded iterations.Provides Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobil
39#
發(fā)表于 2025-3-28 07:28:11 | 只看該作者
John Preskill current commercial and publicly-funded iterations.Provides Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobil
40#
發(fā)表于 2025-3-28 11:00:42 | 只看該作者
Michael S. Turner current commercial and publicly-funded iterations.Provides Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobil
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