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Titlebook: Ludonarrative Synchronicity in the ‘BioShock‘ Trilogy; Lyz Reblin-Renshaw Book 2020 The Editor(s) (if applicable) and The Author(s), under

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發(fā)表于 2025-3-23 11:38:06 | 只看該作者
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發(fā)表于 2025-3-23 22:57:38 | 只看該作者
Book 2020trol, this book manages to show how players, along with developers, can create their own subjects. .Ludonarrative Synchronicity in the BioShock Trilogy .will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.
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發(fā)表于 2025-3-24 04:40:48 | 只看該作者
s narratological and ludological aspects of each game.ExaminThis book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the .BioShock .franchise as a case study, this book aims to show the interaction of these two e
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發(fā)表于 2025-3-24 08:50:21 | 只看該作者
Book 2020BioShock .franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and con
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978-3-030-63870-2The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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