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Titlebook: Learning with Technologies and Technologies in Learning; Experience, Trends a Michael E. Auer,Andreas Pester,Dominik May Book 2022 The Edit

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樓主: DUBIT
21#
發(fā)表于 2025-3-25 03:51:46 | 只看該作者
Reimagining the Future of Higher Education Teachingend, a selection of international and national surveys on the impact of the pandemic on universities was used to operationalise the changes in higher education teaching in the course of the pandemic. Based on an overview of all the data material, a category-based contrastive analysis a) of a selecti
22#
發(fā)表于 2025-3-25 10:16:23 | 只看該作者
23#
發(fā)表于 2025-3-25 13:10:02 | 只看該作者
The Use of Augmented Reality as an Aid in the Perception and Learning of Human Body Anatomical Strucre-selected studies with a careful reading of its titles, abstracts and keywords in order to verify their adequacy to the exclusion and inclusion criteria; categorization of studies in order to summarize and document the information extracted from the papers; and finally, the analysis and interpreta
24#
發(fā)表于 2025-3-25 16:47:18 | 只看該作者
Learning Tool for Phobia Handling Based on Virtual Realityg the VR application “PhoByeVR”, which is intended for people suffering from phobias and will serve as an educational tool for better management of phobias. This application is fully compatible with HTC Vive and focuses on arachnophobia, ophidiophobia and acrophobia. For each phobia, it consists of
25#
發(fā)表于 2025-3-25 21:49:46 | 只看該作者
Towards Developing Computational Thinking Skills Through Gamified Learning Platforms for Students wiromising strategies for teaching introductory programming concepts to children with autism, and thus enhancing their problem solving. Moreover, this study presents additional user interface design guidelines for an interface for children with autism.
26#
發(fā)表于 2025-3-26 02:56:51 | 只看該作者
27#
發(fā)表于 2025-3-26 07:48:05 | 只看該作者
28#
發(fā)表于 2025-3-26 12:08:00 | 只看該作者
29#
發(fā)表于 2025-3-26 16:09:42 | 只看該作者
30#
發(fā)表于 2025-3-26 20:02:42 | 只看該作者
Experience API (xAPI) for Virtual Reality (VR) Education in MedicineNational Maternity Hospital in Ireland. Evaluation of the VR intervention within this study proved that VR can play an important role in undergraduate medical, nursing and midwifery education. The knowledge gain achieved through the intervention is equal to traditional learning modalities. In additi
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