找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Learning Computer Graphics; From 3D Models to An Shalini Govil-Pai,Rajesh Pai Textbook 1998 Springer Science+Business Media New York 1998 3

[復(fù)制鏈接]
查看: 8331|回復(fù): 35
樓主
發(fā)表于 2025-3-21 17:41:02 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Learning Computer Graphics
副標(biāo)題From 3D Models to An
編輯Shalini Govil-Pai,Rajesh Pai
視頻videohttp://file.papertrans.cn/583/582711/582711.mp4
圖書封面Titlebook: Learning Computer Graphics; From 3D Models to An Shalini Govil-Pai,Rajesh Pai Textbook 1998 Springer Science+Business Media New York 1998 3
描述? Modeling - creating objects in three-dimensional space. ? Animation - assigning a time-varying geometry and behavior to the modeled object. ? Rendering - creating a photorealistic image of the modeled object. ? Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over- view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1 providesanoverviewofcomputergraphics (CG) andhow it has evolved. It includes an introduction to computer graphics ter- minology and definitions. Chapter 2 describes what modeling means in CG. The concept of wire frame models is elucidated. Basic models (sphere, cube, cylinder, cone, polygon) are covered and an insight into polygonal representa- tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani- mation and real time animation are explained. The reader is giv
出版日期Textbook 1998
關(guān)鍵詞3D; Mapping; animation; computer animation; computer graphics; modeling; rendering; shading
版次1
doihttps://doi.org/10.1007/978-1-4613-8503-5
isbn_softcover978-0-387-94898-0
isbn_ebook978-1-4613-8503-5
copyrightSpringer Science+Business Media New York 1998
The information of publication is updating

書目名稱Learning Computer Graphics影響因子(影響力)




書目名稱Learning Computer Graphics影響因子(影響力)學(xué)科排名




書目名稱Learning Computer Graphics網(wǎng)絡(luò)公開度




書目名稱Learning Computer Graphics網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Learning Computer Graphics被引頻次




書目名稱Learning Computer Graphics被引頻次學(xué)科排名




書目名稱Learning Computer Graphics年度引用




書目名稱Learning Computer Graphics年度引用學(xué)科排名




書目名稱Learning Computer Graphics讀者反饋




書目名稱Learning Computer Graphics讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-22 00:00:19 | 只看該作者
Rendering,s. Wire frame images are easy to produce but they don’t do a good job of depicting objects as they appear in real life. After the 3D models have been generated, we would like to define them to have a more photorealistic .. How can we achieve visual realism in our images?
板凳
發(fā)表于 2025-3-22 00:27:37 | 只看該作者
The Future,ded adequate references and bibliography at the end of the book to give you an idea on where to Start exploring more advanced topics that the book did not cover. In this chapter, we give you a glimpse of how Computer graphics is affecting our lives today and what lies in the future.
地板
發(fā)表于 2025-3-22 05:51:11 | 只看該作者
Textbook 1998 into polygonal representa- tions of other complex objects is also provided. The projects included in this chapter involve use of modeling concepts leamed in the chapter. Chapter 3 discusses animation in detail. Principles of frame ani- mation and real time animation are explained. The reader is giv
5#
發(fā)表于 2025-3-22 10:18:08 | 只看該作者
6#
發(fā)表于 2025-3-22 13:50:57 | 只看該作者
http://image.papertrans.cn/l/image/582711.jpg
7#
發(fā)表于 2025-3-22 17:43:20 | 只看該作者
Rendering,s. Wire frame images are easy to produce but they don’t do a good job of depicting objects as they appear in real life. After the 3D models have been generated, we would like to define them to have a more photorealistic .. How can we achieve visual realism in our images?
8#
發(fā)表于 2025-3-23 00:21:36 | 只看該作者
The Future,ded adequate references and bibliography at the end of the book to give you an idea on where to Start exploring more advanced topics that the book did not cover. In this chapter, we give you a glimpse of how Computer graphics is affecting our lives today and what lies in the future.
9#
發(fā)表于 2025-3-23 03:37:32 | 只看該作者
978-0-387-94898-0Springer Science+Business Media New York 1998
10#
發(fā)表于 2025-3-23 08:05:30 | 只看該作者
https://doi.org/10.1007/978-1-4613-8503-53D; Mapping; animation; computer animation; computer graphics; modeling; rendering; shading
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-10 05:53
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
同心县| 米林县| 磴口县| 汾阳市| 东方市| 泽普县| 乐至县| 福贡县| 广南县| 桃园县| 长顺县| 丰顺县| 潢川县| 延川县| 乌拉特前旗| 鄂伦春自治旗| 林口县| 宜阳县| 长春市| 云和县| 连平县| 达尔| 博爱县| 张北县| 沅江市| 新营市| 仁怀市| 林甸县| 双流县| 淮北市| 全州县| 察隅县| 夏河县| 常熟市| 沙坪坝区| 拜泉县| 浦江县| 那坡县| 南宫市| 伊春市| 柳林县|