找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問(wèn)微社區(qū)

123456
返回列表
打印 上一主題 下一主題

Titlebook: Learn Unity for 2D Game Development; Alan Thorn Book 2013 Alan Thorn 2013

[復(fù)制鏈接]
樓主: informed
51#
發(fā)表于 2025-3-30 10:51:06 | 只看該作者
52#
發(fā)表于 2025-3-30 13:19:40 | 只看該作者
Generating Atlas Textures,Texture the manual way. Now why is an Atlas Texture useful? Essentially, they offer us several benefits when we use them in Unity for our objects, as opposed to using many different textures. These benefits are listed here:
53#
發(fā)表于 2025-3-30 19:31:29 | 只看該作者
Cameras and Pixel Perfection,ent missing in our 2D formula. Sure, we . create quads and atlas textures, . all the quads we create are shown using a standard Unity camera in a perspective view. This means all our 2D elements are subject to the standard “l(fā)aws of perspective.” See Figure .. The implications of this are considered more fully in the list that follows.
123456
返回列表
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 21:16
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
阳信县| 古蔺县| 湘西| 通辽市| 泸水县| 隆尧县| 华宁县| 小金县| 襄樊市| 云林县| 桓仁| 武隆县| 万宁市| 青岛市| 通山县| 沁水县| 旬阳县| 怀集县| 容城县| 大关县| 云和县| 惠水县| 朔州市| 兴隆县| 谷城县| 封开县| 衡阳县| 顺义区| 邓州市| 华阴市| 靖江市| 南宁市| 玉溪市| 荆门市| 高唐县| 沙坪坝区| 梨树县| 南澳县| 吴堡县| 岑巩县| 新兴县|