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Titlebook: Learn Pixi.js; Rex Spuy Book 2015 Rex van der Spuy 2015

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11#
發(fā)表于 2025-3-23 12:05:54 | 只看該作者
erential weathering resulting in undercutting, and regional climate (infrequent, high precipitation events; freeze-thaw cycles) whereas those contributing to rockfall risk include high slopes, presence of gullies that channelize rockfall debris, and proximity of homes to the toe of the slope. The re
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發(fā)表于 2025-3-24 01:42:52 | 只看該作者
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發(fā)表于 2025-3-24 09:56:04 | 只看該作者
Making Games, chance to practice all the skills you’ve learned so far, and games are a great model for interactive applications of all kinds. Making a game will also give you a chance to learn an essential new skill: how to check if two sprites are touching, and what to do when they are.
17#
發(fā)表于 2025-3-24 11:46:17 | 只看該作者
Animating Sprites,flap its wings, or move its arms and legs to walk around the game world? You have to use a technique called .: displaying a series of slightly different images in sequence to create the illusion of motion. Pixi has some built-in tools to make keyframe animation easy, and that’s what this chapter is all about.
18#
發(fā)表于 2025-3-24 16:54:03 | 只看該作者
Moving Sprites,You now know how to make sprites, but how do you make them move? That’s what this chapter is all about. We’re going to take a close look at all the code you have to write to start making your sprites move around the stage. You’ll learn about
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發(fā)表于 2025-3-24 21:37:32 | 只看該作者
20#
發(fā)表于 2025-3-25 03:05:04 | 只看該作者
Mouse and Touch Events,You’ve learned how to add interactivity to sprites, using the keyboard, but most of your games and applications will use a mouse or touch interface. In this chapter, you’ll learn how to
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