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Titlebook: Konzeption eines IT-basierten Entscheidungsunterstützungssystems für die Gestaltung dezentraler Date; Julian Ereth Book 2023 Der/die Herau

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樓主: GLAZE
11#
發(fā)表于 2025-3-23 11:27:35 | 只看該作者
ützung ver?ndern die logischen Architekturen analytischer Informationssysteme. Insbesondere die Datenhaltungen entwickeln sich vermehrt von zentralen Konstrukten hin zu dezentralen Konglomeraten verschiedenster Speicherans?tze. Die zunehmend heterogenen Technologien und die h?ufig unzureichenden Erf
12#
發(fā)表于 2025-3-23 14:36:06 | 只看該作者
Julian Erethd theory we present is the characteristic map. It is a tool for analysis of whether subdivision schemes are tangent plane continuous in the limit..Finally we turn to concrete subdivision schemes and discuss the Loop, Catmull–Clark, modified butterfly, ., and Doo–Sabin schemes. We end with a brief di
13#
發(fā)表于 2025-3-23 18:47:07 | 只看該作者
Julian Erethsis on a regular grid..Smoothing generally smooths sharp edges and corners. Fortunately, there are several schemes which remove noise while preserving features such as corners and edges..Finally, we can see smoothing as an energy minimization and the chapter concludes with a discussion of variationa
14#
發(fā)表于 2025-3-23 22:16:04 | 只看該作者
Julian Erethnsor product spline surfaces and how a quadratic surface can be given as a rational tensor product spline surface..We end by illustrating how splines can be used to interpolate or approximate discrete data and few words on tessellation and trimming of spline surfaces.
15#
發(fā)表于 2025-3-24 05:22:40 | 只看該作者
16#
發(fā)表于 2025-3-24 08:14:02 | 只看該作者
17#
發(fā)表于 2025-3-24 13:02:37 | 只看該作者
18#
發(fā)表于 2025-3-24 16:10:56 | 只看該作者
19#
發(fā)表于 2025-3-24 20:42:21 | 只看該作者
Konzeption eines IT-basierten Entscheidungsunterstützungssystems für die Gestaltung dezentraler Date978-3-658-43357-4
20#
發(fā)表于 2025-3-25 01:26:24 | 只看該作者
Julian Ereth a close connection to spline curves with a uniform knot vector and uniform tensor product surfaces. However, subdivision surfaces are useful in slightly different scenarios. Put briefly, subdivision is generally more useful for animation, and splines are more useful for geometric design..First we s
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