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Titlebook: Kinship in the Age of Mobility and Technology; Migrant Family Mobil Lamia Tayeb Book 2021 The Editor(s) (if applicable) and The Author(s),

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21#
發(fā)表于 2025-3-25 04:26:27 | 只看該作者
22#
發(fā)表于 2025-3-25 08:58:43 | 只看該作者
Kinship in the Age of Mobility and Technology978-3-030-69889-8Series ISSN 2752-7352 Series E-ISSN 2752-7360
23#
發(fā)表于 2025-3-25 15:24:36 | 只看該作者
Lamia Tayeb entailed. By releasing the game along with the game codes, as shareware, id Software, the creators of ., took a more radical approach, allowing the gamers to create and add levels and characters, and ‘(T)hus hacking and adding to the game became an essential part of the game’ (Manovich 2001a: 245).
24#
發(fā)表于 2025-3-25 18:42:50 | 只看該作者
25#
發(fā)表于 2025-3-25 23:58:58 | 只看該作者
26#
發(fā)表于 2025-3-26 00:11:10 | 只看該作者
Lamia Tayebn Valley and the greater Boston area that were the beneficiaries of massive amounts of Cold War defense spending that stemmed from US foreign policy imperatives and buttressed the military-industrial-entertainment complex. As a complex creative industry, games emerged as a transnational hybrid of pr
27#
發(fā)表于 2025-3-26 04:20:32 | 只看該作者
Lamia Tayebn Valley and the greater Boston area that were the beneficiaries of massive amounts of Cold War defense spending that stemmed from US foreign policy imperatives and buttressed the military-industrial-entertainment complex. As a complex creative industry, games emerged as a transnational hybrid of pr
28#
發(fā)表于 2025-3-26 11:04:28 | 只看該作者
Lamia Tayebtudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
29#
發(fā)表于 2025-3-26 16:16:54 | 只看該作者
tudy, are in English, which has become the lingua franca of both game studies and a large portion of the game industry. At first glance, it is unsurprising: video games seem to be an eminent example of cultural globalization. This contributes to the illusion that digital games are a homogenous pheno
30#
發(fā)表于 2025-3-26 20:18:23 | 只看該作者
Material and Representational Mobilities: Disciplinary Convergences and Epistemological Encounters,y representations is based. It explains the interlinking of three distinct fields of anthropological and sociological enquiry, the New Kinship Studies, transnational migration studies and the New Mobilities Paradigm with their diverse dealings with technology as the primary actor in social change. I
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