找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Kino und Krise; Kultursoziologische Il-Tschung Lim,Daniel Ziegler Book 2017 Springer Fachmedien Wiesbaden GmbH 2017 Filmsoziologie.Krise.K

[復制鏈接]
樓主: Agitated
11#
發(fā)表于 2025-3-23 10:48:07 | 只看該作者
12#
發(fā)表于 2025-3-23 16:00:32 | 只看該作者
13#
發(fā)表于 2025-3-23 21:10:10 | 只看該作者
vation whereas intrinsic motivation has mostly been ignored. Furthermore, we identify a trend in which gamification solutions primarily focus on rewarding quantitative improvement of work activities, neglecting qualitative performance. Subsequently, current solutions do not match recent findings in
14#
發(fā)表于 2025-3-23 22:48:58 | 只看該作者
15#
發(fā)表于 2025-3-24 02:58:53 | 只看該作者
16#
發(fā)表于 2025-3-24 08:14:00 | 只看該作者
Sina Farzinvation whereas intrinsic motivation has mostly been ignored. Furthermore, we identify a trend in which gamification solutions primarily focus on rewarding quantitative improvement of work activities, neglecting qualitative performance. Subsequently, current solutions do not match recent findings in
17#
發(fā)表于 2025-3-24 13:24:35 | 只看該作者
J?rn Ahrensaking processes affected by such challenges are also elaborated, and potential actions to mitigate their effects in gamification planning, conducting and communication are further introduced. Thus, this chapter provides an understanding of ethical challenges posed by the literature in gamified educa
18#
發(fā)表于 2025-3-24 16:57:15 | 只看該作者
Jules Buchholtz,Philipp Schulte, and report data mining projects. Then, we introduce Orange and Weka—tools that those interested in this field might use to run their projects without having to code—and present hands-on DDGD research with code examples in R and Python. Next, we provide practical recommendations as well as directio
19#
發(fā)表于 2025-3-24 22:08:12 | 只看該作者
Ronja Trischleraking processes affected by such challenges are also elaborated, and potential actions to mitigate their effects in gamification planning, conducting and communication are further introduced. Thus, this chapter provides an understanding of ethical challenges posed by the literature in gamified educa
20#
發(fā)表于 2025-3-25 00:13:27 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-10 05:55
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復 返回頂部 返回列表
原平市| 基隆市| 长治市| 晋州市| 饶平县| 泰宁县| 开化县| 眉山市| 长治县| 石棉县| 揭阳市| 农安县| 鸡东县| 南开区| 雷州市| 敦化市| 太湖县| 紫云| 冕宁县| 平顶山市| 阳朔县| 乌审旗| 北碚区| 芜湖县| 民勤县| 安阳县| 神农架林区| 枝江市| 临城县| 绿春县| 来安县| 巫山县| 辛集市| 皮山县| 清流县| 化州市| 宣恩县| 蓝田县| 循化| 明星| 洛南县|