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Titlebook: Introduction to Computer Graphics; Using Java 2D and 3D Frank Klawonn Textbook 20081st edition Springer-Verlag London 2008 3D.Animation.Com

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11#
發(fā)表于 2025-3-23 12:48:37 | 只看該作者
Illumination and shading,special type of mapping from the three-dimensional space to a plane. In this sense, a projection describes only where a point or an object has to be drawn on the projection plane. The determination of visible surfaces in chapter 7 also focussed only on the question which objects should be drawn or p
12#
發(fā)表于 2025-3-23 17:21:18 | 只看該作者
13#
發(fā)表于 2025-3-23 18:29:26 | 只看該作者
14#
發(fā)表于 2025-3-23 23:17:25 | 只看該作者
Basic principles of two-dimensional graphics,e computer monitors or printers are pixel-oriented. Therefore, it is crucial to distinguish between the representation of images on these devices and the model of the image itself which is usually not pixel-oriented, but defined as scalable vector graphics, i.e., floating point values are used for coordinates.
15#
發(fā)表于 2025-3-24 05:16:34 | 只看該作者
Drawing lines and curves,raphics. As already mentioned in the introduction, drawing geometric objects in a raster graphics framework requires efficient algorithms. This chapter illustrates the basic problems and solutions in the context of drawing lines and curves within raster graphics.
16#
發(fā)表于 2025-3-24 08:04:21 | 只看該作者
17#
發(fā)表于 2025-3-24 12:23:49 | 只看該作者
Basic principles of three-dimensional graphics,topics are discussed in more detail, the following section provides a short overview on which tasks and problems occur on the way from the real world or an abstract 3D model to the representation on the computer screen or another output device.
18#
發(fā)表于 2025-3-24 18:25:19 | 只看該作者
19#
發(fā)表于 2025-3-24 21:13:50 | 只看該作者
https://doi.org/10.1007/978-1-84628-848-73D; Animation; Computer graphics; Java; Java 2D; Java 3D; Rendering; Shading; Virtual Reality; techniques
20#
發(fā)表于 2025-3-25 02:14:06 | 只看該作者
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