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Titlebook: Introducing JavaScript Game Development; Build a 2D Game from Graeme Stuart Book 2017 Graeme Stuart 2017 JavaScript.game development.HTML5.

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樓主: Stimulant
21#
發(fā)表于 2025-3-25 04:13:17 | 只看該作者
Animating Asteroidsd to our game elements. This chapter introduces the use of objects as a solution to the explosion in complexity this brings. Objects are a great solution because they enable data and code to be intimately connected.
22#
發(fā)表于 2025-3-25 08:31:25 | 只看該作者
23#
發(fā)表于 2025-3-25 15:44:33 | 只看該作者
HTML5 and the?Canvas ElementThis chapter introduces some of the basics of HTML, CSS, and JavaScript. These are the core web technologies, and we’ll use them for developing our game throughout this book. In order to follow along, you’ll need a text editor to generate text files and a web browser to view the results with.
24#
發(fā)表于 2025-3-25 17:18:07 | 只看該作者
Understanding PathsThis chapter presents a follow-up exercise that looks more closely at the canvas coordinate system and explores how to construct paths. These concepts are critical to understanding the canvas and designing your own drawing code.
25#
發(fā)表于 2025-3-25 20:37:46 | 只看該作者
26#
發(fā)表于 2025-3-26 01:57:42 | 只看該作者
27#
發(fā)表于 2025-3-26 07:18:41 | 只看該作者
28#
發(fā)表于 2025-3-26 09:10:56 | 只看該作者
Basic AnimationIn previous chapters we’ve looked at the nuts and bolts of drawing to the canvas. Now that we have a bit of experience, we can turn our attention to animating a scene. Animation is quite easy—simply draw a changing scene multiple times per second. In this chapter we’ll learn to do this in a very simplistic way in order to understand the basics.
29#
發(fā)表于 2025-3-26 13:27:23 | 只看該作者
30#
發(fā)表于 2025-3-26 18:55:40 | 只看該作者
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