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Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 5th International Co Anthony L. Brooks,Eva Brooks Conference proceedings 20

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51#
發(fā)表于 2025-3-30 11:55:44 | 只看該作者
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Studening a science game. To realize this goal, the maze and mirror game was designed and a workshop was held based on the game which teaches the concepts of light and reflection during joyful group play. The game was initially designed for this research consisted of a maze pattern, mirrors and bases, a
52#
發(fā)表于 2025-3-30 15:23:20 | 只看該作者
53#
發(fā)表于 2025-3-30 17:37:46 | 只看該作者
54#
發(fā)表于 2025-3-31 00:16:04 | 只看該作者
Enriching Location-Based Games with Navigational Game Activitiesen POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The present paper examines, how riddle solving as a navigational method affects enjoyability, flow, and spatial presence.
55#
發(fā)表于 2025-3-31 03:04:28 | 只看該作者
Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Langby accessing Mandarin language applications on mobile devices. However the effectiveness of solely using mobile devices as a learning tool for preschoolers is debatable. This paper presents a field investigation on how adult-facilitated craft-making promotes interaction between the adults and their
56#
發(fā)表于 2025-3-31 08:03:43 | 只看該作者
57#
發(fā)表于 2025-3-31 10:17:55 | 只看該作者
CollaTrEx – Collaborative Context-Aware Mobile Training and Explorationsitu collaboration within groups of learners performing together diverse educational activities to explore their environment in a fun and intuitive way..Aside from employing both absolute and relative spatio-temporal context for determining the available activities, different buffering levels are an
58#
發(fā)表于 2025-3-31 16:28:23 | 只看該作者
59#
發(fā)表于 2025-3-31 17:58:02 | 只看該作者
Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment as digital (e.g. large shared screens, digital whiteboards or similar), as tools for time management processes in a creativity-driven learning environment. A qualitative study was conducted at the Medialogy education at Aalborg University Esbjerg to probe for attitudes towards time management tools
60#
發(fā)表于 2025-4-1 00:27:10 | 只看該作者
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among ng children, we designed .. . is a public installation designed to encourage such interaction. Using the Tangible Interaction Design approach, this gaming installation features collaborative play and social interactions under public context, where children can collaboratively interact with the virtu
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