找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Interactive Storytelling; 11th International C Rebecca Rouse,Hartmut Koenitz,Mads Haahr Conference proceedings 2018 Springer Nature Switzer

[復(fù)制鏈接]
樓主: 空格
21#
發(fā)表于 2025-3-25 05:57:20 | 只看該作者
Science Considered Helpfuls, discuss priorities around classes of problems and look at epistemological questions that arise from what we perceive as limitations of our work. Horswill’s . initiated a conversation around the role of science in the advancement of knowledge in our field, putting forward the idea that a scientifi
22#
發(fā)表于 2025-3-25 07:47:41 | 只看該作者
Thoughts on a Discipline for the Study of Interactive Digital Narrativesn to game studies. I analyse the status quo as the result of foundational aspects and the effects of the historical development of games studies before identifying a range of problems that have their root cause in the lack of an academic home and the support structures that come with it. In particul
23#
發(fā)表于 2025-3-25 12:49:57 | 只看該作者
A Villain’s Guide to Social Media and Interactive Digital Storytelling fiction and deceit can now be augmented by mass customization, allowing powerful malefactors to shape perceived reality to suit their preferences. Social media permit the modern villain to deploy traditional cruelties to great and surprising effect. Interactive digital storytelling lets us exploit
24#
發(fā)表于 2025-3-25 15:56:49 | 只看該作者
25#
發(fā)表于 2025-3-25 22:25:38 | 只看該作者
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysiss of the cost of producing content. We describe a method for assessing player experience by analyzing player facial expressions following key content events in . by Telltale Games. Two metrics, engagement and valence, are extracted for six participants who play the first episode of the game. An anal
26#
發(fā)表于 2025-3-26 00:22:04 | 只看該作者
27#
發(fā)表于 2025-3-26 05:21:38 | 只看該作者
28#
發(fā)表于 2025-3-26 09:11:04 | 只看該作者
29#
發(fā)表于 2025-3-26 16:29:55 | 只看該作者
Meta-communication Between Designers and Players of Interactive Digital Narratives player. Meta-communication involves directly sharing thoughts and feelings the designer and player have during the development process. We refer to this interaction as “meta-communication” to distinguish it from comments about behavior, such as mentioning options chosen and evaluations of the IDN p
30#
發(fā)表于 2025-3-26 19:15:39 | 只看該作者
A Framework for Creative Teams of Non-fiction Interactive Digital Narrativessed on the creative process and non-fiction. There are many IDN formats such as interactive cinema and transmedia stories and with these increasingly complex narrative forms, there are more people involved in the creation beyond the author of the text, such as graphic designers, programmers, curator
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-24 11:51
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
德兴市| 二连浩特市| 县级市| 义马市| 临泉县| 扎赉特旗| 潜江市| 通化县| 旌德县| 稷山县| 花莲县| 石阡县| 泗洪县| 阆中市| 南江县| 河曲县| 雅安市| 且末县| 舟山市| 天峨县| 伊通| 大同市| 来凤县| 梧州市| 周至县| 祁门县| 绥阳县| 龙陵县| 凤山市| 疏勒县| 双鸭山市| 新邵县| 永兴县| 邵阳县| 平阴县| 北海市| 泰州市| 和龙市| 永新县| 大悟县| 定安县|