找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Intelligent Virtual Agents; 8th International Co Helmut Prendinger,James Lester,Mitsuru Ishizuka Conference proceedings 2008 Springer-Verla

[復(fù)制鏈接]
樓主: Hoover
11#
發(fā)表于 2025-3-23 11:38:12 | 只看該作者
The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Study The results, while preliminary, demonstrate that the emotional state attributed to gaze behaviors can be predicted using a dimensional model of emotion; and show the utility of the GWT gaze model in performing bottom-up behavior studies.
12#
發(fā)表于 2025-3-23 14:29:14 | 只看該作者
13#
發(fā)表于 2025-3-23 22:01:47 | 只看該作者
14#
發(fā)表于 2025-3-23 23:17:59 | 只看該作者
Towards Real-Time Authoring of Believable Agents in Interactive Narrativelitary training applications. Users of the tools can create story-arcs, screenplays, pedagogical goals and AI models using a single software application. Using commercial game engines, which provide direct visual output in a real-time feedback-loop, authors can view the final product as they edit.
15#
發(fā)表于 2025-3-24 03:51:09 | 只看該作者
16#
發(fā)表于 2025-3-24 08:04:15 | 只看該作者
Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agentsstrategies based on the current values of several parameters and factors that can be updated in the course of the negotiation. We have implemented this model and done preliminary evaluation within a prototype training system and a three-party negotiation with two virtual humans and one human.
17#
發(fā)表于 2025-3-24 11:51:34 | 只看該作者
Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relationsogue-to-dialogue transformation, and describe how it uses textual coherence relations to map text segments to query–answer pairs between an expert and a layman agent. By creating mapping rules for a few well-selected relations, we can produce coherent dialogues with proper assignment of turns for the speakers in a majority of cases.
18#
發(fā)表于 2025-3-24 16:35:04 | 只看該作者
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactionsle gaze strategies. In user studies we showed that two gaze strategies successfully convey the intended impression of dominance/submission and that the 3D effect was positively received. We argue that IGaze is a suitable setup for exploring reactive nonverbal behavior synthesis in human-avatar interactions.
19#
發(fā)表于 2025-3-24 22:33:20 | 只看該作者
0302-9743 an, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiatio
20#
發(fā)表于 2025-3-25 02:12:04 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-28 02:48
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
梅河口市| 寻甸| 铁岭县| 和平县| 武汉市| 汶川县| 大新县| 八宿县| 江华| 金川县| 丰台区| 普兰县| 无锡市| 时尚| 凤山县| 深泽县| 蒲江县| 耿马| 中牟县| 砚山县| 奉贤区| 德阳市| 连南| 文安县| 高密市| 志丹县| 敖汉旗| 沙洋县| 石屏县| 同心县| 大丰市| 聊城市| 天门市| 靖安县| 大方县| 沙雅县| 临猗县| 淮北市| 湖南省| 林口县| 获嘉县|