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Titlebook: Intelligent Technologies for Interactive Entertainment; 14th EAI Internation Martin Clayton,Mauro Passacantando,Marcello Sangui Conference

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樓主: 從未迷惑
41#
發(fā)表于 2025-3-28 14:40:00 | 只看該作者
42#
發(fā)表于 2025-3-28 20:23:31 | 只看該作者
Intelligent Technologies for Interactive Entertainment978-3-031-55722-4Series ISSN 1867-8211 Series E-ISSN 1867-822X
43#
發(fā)表于 2025-3-29 00:33:56 | 只看該作者
44#
發(fā)表于 2025-3-29 04:40:48 | 只看該作者
Toward a Better Measurement of Strategic Skills: The Multiple Choice Strategic Quotient (McSQ)le the developmental and refinement work is still in progress, here we document the process of rethinking the foundations of the test and the concepts it is based on, in order to design a novel version of the SQ, the “multiple choice Strategic Quotient” (mcSQ).
45#
發(fā)表于 2025-3-29 10:44:55 | 只看該作者
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engihttp://image.papertrans.cn/i/image/470124.jpg
46#
發(fā)表于 2025-3-29 12:07:25 | 只看該作者
Toward a Better Measurement of Strategic Skills: The Multiple Choice Strategic Quotient (McSQ)le the developmental and refinement work is still in progress, here we document the process of rethinking the foundations of the test and the concepts it is based on, in order to design a novel version of the SQ, the “multiple choice Strategic Quotient” (mcSQ).
47#
發(fā)表于 2025-3-29 18:45:04 | 只看該作者
48#
發(fā)表于 2025-3-29 21:12:50 | 只看該作者
Introducing a?Videogame Project in?a?Mobile Software Development Academic Coursently, it has been proposed to students a related project theme in addition to apps oriented towards productivity and mobile services. The . project concerned the re-design and the introduction of specific features into an . game clone; the other proposed apps were related to safe meeting organizatio
49#
發(fā)表于 2025-3-30 01:04:27 | 只看該作者
Artificial Intelligence in?Video Games 101: An Easy Introductionable Characters (NPCs) that populate a video game and simulates the idea of playing against rational individuals. The two main pillars of VGAI will be briefly presented, namely pathfinding and decision-making, alongside an introduction and an explanation of the difference between academic AI researc
50#
發(fā)表于 2025-3-30 07:21:47 | 只看該作者
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