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Titlebook: Intelligent Technologies for Interactive Entertainment; Third International Anton Nijholt,Dennis Reidsma,Hendri Hondorp Conference proceed

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樓主: malcontented
41#
發(fā)表于 2025-3-28 18:19:22 | 只看該作者
42#
發(fā)表于 2025-3-28 19:47:55 | 只看該作者
43#
發(fā)表于 2025-3-29 00:02:29 | 只看該作者
44#
發(fā)表于 2025-3-29 04:59:08 | 只看該作者
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?for users in a 3D environment. In this paper we introduce two NLG systems that we developed for this challenge. One system focused on generating optimally helpful instructions while the other focused on entertainment. We used the data gathered in the Challenge to compare the efficiency and entertain
45#
發(fā)表于 2025-3-29 08:26:07 | 只看該作者
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發(fā)表于 2025-3-29 11:48:46 | 只看該作者
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發(fā)表于 2025-3-29 18:14:25 | 只看該作者
48#
發(fā)表于 2025-3-29 20:55:22 | 只看該作者
Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Playeacts to children’s physical behavior by providing multimodal output and we compared it with a unimodal variant, focusing on the experience and creativity of the children. In open-ended play children create their own games inspired by the interaction with a play object. We show how the modalities af
49#
發(fā)表于 2025-3-30 01:11:15 | 只看該作者
Swinxsbee: A Shared Interactive Play Object to Stimulate Children’s Social Play Behaviour and Physica commercially available game console that uses the strength of digital games to facilitate physically active games that can be played indoor or outdoor. A Frisbee-like object called Swinxsbee has been designed to support new game possibilities for Swinxs and stimulate social interaction. The result
50#
發(fā)表于 2025-3-30 04:05:56 | 只看該作者
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