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Titlebook: Intelligent Technologies for Interactive Entertainment; 10th EAI Internation Paulo Cortez,Luís Magalh?es,Telmo Ad?o Conference proceedings

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發(fā)表于 2025-3-21 17:44:19 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Intelligent Technologies for Interactive Entertainment
副標(biāo)題10th EAI Internation
編輯Paulo Cortez,Luís Magalh?es,Telmo Ad?o
視頻videohttp://file.papertrans.cn/471/470114/470114.mp4
叢書(shū)名稱(chēng)Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
圖書(shū)封面Titlebook: Intelligent Technologies for Interactive Entertainment; 10th EAI Internation Paulo Cortez,Luís Magalh?es,Telmo Ad?o Conference proceedings
描述This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimar?es, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
出版日期Conference proceedings 2019
關(guān)鍵詞artificial intelligence; computer games; computer vision; computing methodologies; decision support syst
版次1
doihttps://doi.org/10.1007/978-3-030-16447-8
isbn_softcover978-3-030-16446-1
isbn_ebook978-3-030-16447-8Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019
The information of publication is updating

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Intelligent Technologies for Interactive Entertainment978-3-030-16447-8Series ISSN 1867-8211 Series E-ISSN 1867-822X
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A Machine Learning Approach to Detect Violent Behaviour from Videolent behavior recognition from video. Overall, an excellent classification was achieved by the best performing SVM model, which used keypoints, angles and contact features computed over a 60 frame image input range.
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1867-8211 t, INTETAIN 2018, held in Guimar?es, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human
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1867-8211 -computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.978-3-030-16446-1978-3-030-16447-8Series ISSN 1867-8211 Series E-ISSN 1867-822X
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Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clonesl, aesthetic, ethic, strategy, politics, etc. Throughout this robot-robot interaction model, we are trying to investigate the possibilities and consider limitations of using artificial intelligence in context-based creative processes as well as to raise questions related to potential future phenomena of machines mindfulness.
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