找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Innovations in Learning and Technology for the Workplace and Higher Education; Proceedings of ‘The David Guralnick,Michael E. Auer,Antonel

[復(fù)制鏈接]
樓主: ARSON
31#
發(fā)表于 2025-3-26 23:59:23 | 只看該作者
GRAF: A System for the Assessment, Accreditation and Representation of Competency Learning in Onlineevaluation and accreditation of curricular competencies based on the integration of pedagogical engineering methodologies with data architecture design and technological applications, especially tailored to online higher education. From the teaching point of view, it provides a model, a methodology,
32#
發(fā)表于 2025-3-27 04:38:12 | 只看該作者
A Lean Six Sigma Certification MOOC: Balancing Standard Material and Individual Guidance to Help Parstructure the phases: Define, Measure, Analyse, Improve, Control (DMAIC). Their theoretical mastery and practical application leads to ., ., and . certification—monetarily rewarded by organizations worldwide. This makes Lean Six Sigma relevant for employees and attractive even for students. Our Lean
33#
發(fā)表于 2025-3-27 08:27:33 | 只看該作者
Effectiveness of an Intelligent Question Answering System for Teaching Financial Literacy: A Pilot Sive of this research is to build an intelligent question answering (IQA) system using state-of-the-art natural language processing technology and test its effectiveness in helping students learn personal finance. The purpose of the system is twofold—one as an intelligent system for practicing and tw
34#
發(fā)表于 2025-3-27 12:27:41 | 只看該作者
35#
發(fā)表于 2025-3-27 14:14:40 | 只看該作者
36#
發(fā)表于 2025-3-27 18:39:00 | 只看該作者
37#
發(fā)表于 2025-3-28 01:15:49 | 只看該作者
38#
發(fā)表于 2025-3-28 02:36:36 | 只看該作者
Gamification of Project Business Studiesus of learning and increases stress and competition, most scholars see that benefits outweigh the risks. They believe that gamification increases student engagement and reinforces their problem-solving skills, collaboration, and communication. In this paper, gamification is applied to skills require
39#
發(fā)表于 2025-3-28 09:25:00 | 只看該作者
Innovations in Learning and Technology for the Workplace and Higher EducationProceedings of ‘The
40#
發(fā)表于 2025-3-28 13:21:28 | 只看該作者
Dynamic Plan Generation and Digital Storyboarding for the Professional Training of Accident Preventiearner/player/trainee experiences. The expressive power and the reach of digital storyboarding is due to its roots in dynamic plan generation for the mastery of disturbances in the industries. Storyboards are finite hierarchically structured families of graphs small in size encoding patterns of game
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2026-1-18 07:27
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
平陆县| 临泽县| 曲麻莱县| 鲁甸县| 涪陵区| 开鲁县| 兴隆县| 乃东县| 尼勒克县| 龙胜| 茌平县| 盖州市| 枣强县| 九寨沟县| 惠州市| 革吉县| 城市| 平乡县| 凤山县| 朝阳县| 南川市| 台南市| 门源| 榆树市| 藁城市| 杭锦后旗| 嘉祥县| 泗水县| 义乌市| 临海市| 赤水市| 青龙| 宜君县| 红桥区| 甘肃省| 安龙县| 英山县| 蓝山县| 松潘县| 惠水县| 织金县|