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Titlebook: Immersive Education; Designing for Learni Paula MacDowell,Jennifer Lock Book 2022 The Editor(s) (if applicable) and The Author(s), under ex

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41#
發(fā)表于 2025-3-28 18:11:26 | 只看該作者
PEGS: Pretraining, Exploration, Goal Orientation, and Segmentation to Manage Cognitive Load in Immer them into their classes. This article suggests evaluating VR experiences through presence and agency and incorporating VR experiences using PEGS: Pretraining, Exploration, Goal orientation, and Segmentation.
42#
發(fā)表于 2025-3-28 21:45:12 | 只看該作者
43#
發(fā)表于 2025-3-29 00:37:18 | 只看該作者
Conclusion: The Future of Immersive Learning: Designing for Possibilitiestrategies for creating or implementing high-quality immersive learning experiences in K–12 and higher education contexts. Future research and development recommendations are offered, including immersive learning technologies created collaboratively and governed responsibly.
44#
發(fā)表于 2025-3-29 03:58:25 | 只看該作者
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發(fā)表于 2025-3-29 08:16:55 | 只看該作者
Immersive Intercultural Language Learning at the Crossroads of Virtual Reality and Game-Based LearniVirtual reality and game-based learning offer many opportunities to put the future at the centre of learning. This article describes three projects based on educational, psychological, and game-design frameworks, as well as a vision of teachers and learners becoming learning partners on a shared path toward a better future.
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發(fā)表于 2025-3-29 14:25:32 | 只看該作者
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發(fā)表于 2025-3-29 19:07:33 | 只看該作者
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發(fā)表于 2025-3-29 20:09:52 | 只看該作者
49#
發(fā)表于 2025-3-30 00:17:42 | 只看該作者
relevant instructional design frameworks that inform the appThis book focuses on designing and being a designer of immersive education. It introduces readersto the human experiences within immersive learning environments and contributes researchevidence on the effectiveness of immersive technologies
50#
發(fā)表于 2025-3-30 04:32:38 | 只看該作者
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