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Titlebook: Human-Computer Interaction. Theoretical Approaches and Design Methods; Thematic Area, HCI 2 Masaaki Kurosu Conference proceedings 2022 The

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樓主: morphology
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發(fā)表于 2025-3-28 14:56:55 | 只看該作者
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發(fā)表于 2025-3-29 01:20:38 | 只看該作者
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發(fā)表于 2025-3-29 03:09:44 | 只看該作者
Critical Examination of a Passage,ly design phase. Therefore, several studies of usability testing using AR have been conducted, and there have been attempts to perform AR usability testing with remote settings. However, the authentic AR experience has not been provided to the participants due to complicated setup and logistics prob
45#
發(fā)表于 2025-3-29 09:36:19 | 只看該作者
Non-destructive Interaction. Embracing Mistakes as an Activity Theoretical UX-Design Approachrisks, follows..This paper presents an interaction design pattern for anticipating mistakes in a computer mediated context by letting the users store their actions and current state of ‘object fulfilment’ as a temporary action status..This paper presents parts of an empirical material from a doctora
46#
發(fā)表于 2025-3-29 12:20:35 | 只看該作者
Immersive Sims: A New Paradigm or a New Game Genre?teristics of immersive sims and examine if they qualify as a new paradigm. The first HCI paradigm, an amalgam of engineering and human factors, accepts interaction as a form of man-machine coupling in ways inspired by industrial engineering and ergonomics. The second HCI paradigm, in contrast, hinge
47#
發(fā)表于 2025-3-29 15:42:01 | 只看該作者
Hybrid Spaces, Hybrid Methodologies: Finding Ways of Working with Social Sciences and Humanities in l sciences and the humanities in human-computer interaction. In this paper, we attempt to move beyond interdisciplinarity towards transdisciplinarity. In particular, we explore concepts of hybridity and third spaces that are used in HCI participatory design practices. We trace back the postcolonial,
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發(fā)表于 2025-3-29 22:51:54 | 只看該作者
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