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Titlebook: Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities; 7th International Co Qin Gao,Jia Zhou Conference proceedi

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51#
發(fā)表于 2025-3-30 11:19:20 | 只看該作者
Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderlyto play the somatosensory interactive game for 1 min, followed by 15 min of post-test questionnaire survey and interview. The results showed a significant difference between the two types of rehabilitation in the us-ability constructs of “fun”, “l(fā)iking”, “self-expression”, “self-understanding”, “int
52#
發(fā)表于 2025-3-30 15:22:17 | 只看該作者
53#
發(fā)表于 2025-3-30 19:46:13 | 只看該作者
Designing a Dementia-Informed, Accessible, Co-located Gaming Platform for Diverse Older Adults with nding from CABHI (Centre for Aging and Brain Health Innovation), the Alzheimer Society of Hamilton and Halton, and MIRA (the McMaster Institute for Research on Aging); resources and spaces supporting this work are provided by Pulse Lab (funded by the Asper Foundation) and McMaster University.
54#
發(fā)表于 2025-3-31 00:10:01 | 只看該作者
NEONEO Balance Ball: Designing an Intergenerational Interaction Exergame for In-home Balance Trainin older adults and young people to play the exergame together. In this paper, an experimental plan has been designed to gain insights from young people for better solutions to motivate them to play the game with older adults.
55#
發(fā)表于 2025-3-31 02:57:27 | 只看該作者
MEMORIDE: An Exergame Combined with Working Memory Training to Motivate Elderly with Mild Cognitive used to encourage the elderly to participate actively. This study recruited 10 participants with mild cognitive impairment over 65?years old (MMSE scores between 21 and 26) who used MEMORIDE for 30-min rehabilitation training. The post-experiment interview showed that most participants had a pleasa
56#
發(fā)表于 2025-3-31 07:13:11 | 只看該作者
A Brief Study on Excessive Online Game Playing Among Older Adultsestment. We also give some advice about game design for older adults. The findings support the necessity of offering guidelines for older users’ game design and emphasize the importance of preventing older adults from being damaged by games specially designed for them.
57#
發(fā)表于 2025-3-31 12:28:06 | 只看該作者
58#
發(fā)表于 2025-3-31 16:01:06 | 只看該作者
DemSelf, A Mobile App for?Self-administered Touch-Based Cognitive Screening: Participatory Design wi example, confirmation of answers was not consistent across subtests. Answers were sometimes logged directly when a button is tapped and cannot be corrected. This can lead to frustration and bias in test results, especially for people with vision or motor impairments. The direct adoption of time lim
59#
發(fā)表于 2025-3-31 19:57:19 | 只看該作者
60#
發(fā)表于 2025-3-31 21:47:20 | 只看該作者
A Conceptual Design and Research of Automatic Blood Sampling Devicent of view, this project designs an automatic blood sampling device with the consideration of ergonomics and user journey. The device can not only reduce the working pressure and training cost of medical staff, but also improve the user’s experience.
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